Aug 272013

I did a little interview with Patrick Miller for Gamasutra, as part of the run-up to GDCNext. A snippet:

How do you see the role of games (and the kind of experience players expect) changing? Are there any games/other work do you see around you now that is indicative of an emerging trend in this regard — something which you think you’ll later point to as a watershed moment in the evolution of video games?

It feels like we are swimming in this water already and not realizing it. Just recently, Gone Home charted on Steam above some big AAA releases. That’s a landmark moment right there. The press has already turned the corner to a significant degree – the debates over the artistic merits of a title like BioShock Infinite were already louder to my ears than the sort of traditional review discussion we used to get. The titles under discussion by craftspeople at conferences are the indie games, not the AAA games. We’ve seen the rise of artist enclaves, bohemian attitudes, old guard resistance, jejune manifestos (mind you, I think virtually all manifestos are jejune) and all the rest.

I think the floodgates are open. We’re at the point now where the kids who grew up with widespread “mass market” gaming are adults and are steeped in the gamer culture and mindset, and with that is coming all the self-examination, the desire to see substantial thematic content, and so on. The revolution has happened.

via Gamasutra – What’s Next? Koster talks ‘the revolution’, future of games.

I am sure I will take flak for the jejune bit. #nodads 😉

  4 Responses to “Gamasutra interview about “What’s Next””

  1. Jejune? Didn’t they open for the Stones at Red Rocks?

    Personally, I’m fond of the old dinosaurs, but they’ve got a bit more spring in their step with little mammals nipping at their heels. I’m even seeing the major studios contemplating a risk or two.

    Revolution, evolution, whatever gets us better games. Go for it.

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