Creative Place-Making

 Posted by (Visited 5388 times)  Game talk  Tagged with:
Aug 182009
 

Via Bernie DeKoven comes this:

What constitutes ‘a ground of play’? What are the universal conditions of a place of play?

From the consilience of these sciences, let me suggest three rules for a healthy ground of play:

1 It must have loose but robust governance

2 It must ensure a surplus of time, space and stuff

3 It must treat failure, risk and mess as necessary for development

via The Play Ethic: The Play Ethic and Creative Place-Making: Doing What Comes Naturally?

Sounds rather “magic circley” but it is a good prescription nonetheless. The article goes on to discuss this as a way of making more playful spaces in general — including workspaces:

But I think a case can be made (which I hope I’ve begun to make tonight) that cultural managers could base their policies on the legitimacy of a play ethic, as the main characterisation of a productive, value-creating life in the 21st century, than a work ethic.

The post author has a book, too.

  2 Responses to “Creative Place-Making”

  1. The Woodstock PlayNation.

  2. In a sense, after reading the article that looks kinda like a reversed Maslow’s Pyramid:

    Surplus of resources = satisfaction of basic needs, removal of stresses of scarcity;

    Loose but robust governance = satisfaction of safety needs, removal of stresses of external threats without presenting/imposing itself as external threat (that being the difference between “loose but robust” and just “robust”, as I understand it);

    Treat failure, risk and mess as non-bad = satisfaction of social needs, removal of stress of social judgement.

    This isn’t meant AT ALL to minimize the perspective, just an observation that it’s interesting that one kinda looks like the other in a mirror.

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