Casual Connect

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Jul 212009
 

I will be at Casual Connect on Thursday, on a panel:

David HELGASON CEO Unity
Sibley VERBECK CEO The Electric Sheep Company
Robin CHAN Founder & CEO XPD Media
Raph KOSTER Co-founder and President Metaplace

Discussion led by
Mark FRIEDLER Founder GameDaily

The World of Warcraft gets all the press and attention, but the truth is millions of gamers are logging on to casual MMO’s and virtual worlds every month. Over the last 18 months, more investment capital has been poured into this segment than any other in the games industry. Come and learn which companies will be winners of this growing category.

  6 Responses to “Casual Connect”

  1. I find the inclusion of Unity3D on that list interesting. They’ve adamantly stated that they were opposed to helping Unity3D become a MMO kit even though there’s a long line of forum posts on their website asking for just this. Recently, they announce that off in the future, a server version of their engine would be available but they specifically stated that it is not meant to be a MMO engine at all. So their inclusion in this panel is to say the least interesting. I’m looking forward to the notes from this session.

  2. I’m curious, where can i find Unity’s posts about this? I’m surprised to hear this, and am concerned as a Unity Pro licensee.

  3. The first is in their support of a headless server on Windows. It’s specifically not meant to be a MMO backend.
    http://feedback.unity3d.com/pages/15792-unity/suggestions/164004-networking-headless-server-support

    Then this post talks about how Unity + a back end can do it.
    http://forum.unity3d.com/viewtopic.php?t=27942&highlight=mmo

    Here’s a thread I took part in.
    http://forum.unity3d.com/viewtopic.php?t=21929&highlight=mmo

    Now this might change with the release of 2.6 but using Unity for an MMO is the same as using Gamebryo or Torque. All three are just the client front end, one of the many headends connecting to a server that is custom built. It would be just as odd to see John Carmack sitting on the panel. His company makes 3D engines and doesn’t have expertise in virtual worlds. They can speak about casual games but Unity doesn’t come from a position of expertise on virtual worlds.

    Now, if Unity is announcing things by being on this panel then great. I actually think it could become a good platform for MMOs. The engine seems well constructed and the tools are there for lots of things I’d like to see in a MMO.(Web based streaming of assets and such) Right now server side, there’s next to nothing and the engine’s just the tip of the iceberg for a MMO implementation.

  4. I take it this Unity 3D is nothing to do with the Game Engine (Unity 3D) for WWIIoL / Battleground Europe then?

    Anyway, I hope KingsIsle gets a mention. Quiet achiever there.

  5. Ah, ok. A little confusion there, as your reference to mmo kit and “engine” left it sounding like Unity was anti-MMO in nature. I’m aware of the need for a back-end, and have looked at net dog and others. I’m happy with the functionality Unity provides to artists for MMO production — their import pipeline includes full FBX support. The C++ plugin functionality is also nice because it lets one avoid a low-level license fee, yet still allows low-level integration of middleware.

  6. At Unity, we are certainly very keen on being used for MMOs – and Cartoon Networks’ Fusionfall also shows that Unity is certainly able to deploy MMOs. With our web deployment and 14million installed plug-ins, I think Unity makes perfect sense as a platform when making an MMO.

    There are currently over 10 MMOs in development that use Unity, so we’re by no means anti-MMO – (can’t give you names, NDAs and all that 🙂

    What Unity does not currently have is the full MMO stack (with backend servers, billing, lobbys, etc) – instead, we’ve partnered up with various companies that specialize in this. I’m currently aware of integrations for Neutron SDK, SmartFox and NetDog. Quite a few of our users have asked us about providing the complete vertical stack but we feel that it is a task best left to people who are dedicated to doing that.

    Hope this clears the confusion up.

    Cheers,
    Nicholas Francis
    Unity Chief Creative & Co-founder

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