Habbo hits 100m registered

Sulka Haro just forwarded along a press release stating that Habbo has reached 100m registered users worldwide. For those counting, that means 1.5% of the population of the planet.

Some more stats gleaned from the release:

  • They get around 10m monthly uniques, apparently.
  • 20m registered in the last six months
  • 50/50 gender split
  • 70% 13-16 years old
  • 64% visit daily (which is higher than my usual rule of thumb of “half” — I usually use 2/3 for the week, not the day).

3 Comments

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  2. The press release seems to jump between “users” and “avatars”, “Habbo Reaches 100 Million Registered Avatars” but “growth of nearly 20 million registered new users”.

    I don’t know too much about Habbo, does each avatar mean a unique user? They seem to be pretty confident about “new users” and not “new accounts” too.

  3. [quote comment=""]Sulka Haro just forwarded along a press release stating that Habbo has reached 100m registered users worldwide. For those counting, that means 1.5% of the population of the planet.[/quote]

    Raph, is that your statement or Sulka? Surely you didn’t intend to make a real connection between Habbo’s numbers and the number of people on the planet playing it? Your site is too influential for the over-hypeness contained in this post to go unquestioned.

  4. [quote comment=""][quote comment=""]Sulka Haro just forwarded along a press release stating that Habbo has reached 100m registered users worldwide. For those counting, that means 1.5% of the population of the planet.[/quote]

    Raph, is that your statement or Sulka? Surely you didn’t intend to make a real connection between Habbo’s numbers and the number of people on the planet playing it? Your site is too influential for the over-hypeness contained in this post to go unquestioned.[/quote]

    The 1.5% was mine, not his.

    There’s little doubt in my mind that the registrations include a very large amount of dupes, if that’s what you are getting at. And it doesn’t mean actives at all — just customers touched. I nonetheless think it is a highly significant milestone for virtual worlds in general, as it represents a truly significant amount of penetration.

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