The logic given is that it isn’t the activity that causes the problems, but the organized crime that builds up around it. Of course, the opens the question of whether legalization helps or not… And at the end of the article, there’s the oft-heard comment “and if the game were fun enough, this wouldn’t happen” — something I increasingly disagree with.
A few years ago, I was deeply into network theory, which today of course is everywhere as “social graph” has become a bit of a buzzword. Well, this was a fascinating article looking to recent research by Duncan Watts — who was one of the researchers who kicked it all off — which seems to say that hits are mostly random, and attempting to target key influencers may be a waste of time.
I meant to link this article a while ago, but never got to it. Very very useful and illuminating list of the key things you need to do to enable (not necessarily achieve) virality. Much of it s what you do for any app that you want to grow, of course, but there’s some things there that are useful to those making any sort of product -> web transition.
Such a cool concept. 🙂 Go, Justin, go!