Airport security becomes a game
I don’t know if anyone remembers Tony Walsh’s speculation on how “Airport Screening Is A Badly-Designed Game”, but it looks like Ian Bogost & crew took up the challenge!
It does seem monstrously hard. 🙂 I seem to average three people before I lose.

I got 4 on easy mode, but spend 45 minutes on the speed racer game 🙂
I was able to get a score of 60, along with a Combo x2 multiplier. The game ended because I was too slow and the queue became dangerously long. I imagine that with enough practice, I can do fairly well at this game, but I don’t have that time anymore…
I got a score of 520 after maybe… ten plays of Fickle mode. I still haven’t quite figured out what the different feedback mechanisms signify; I think the angry crowd one is if I take more than I’m supposed to. But I also don’t know how to return stuff I didn’t intend to take; the shoes are hard to click.
Once again I am left marveling at Ian and his gang of adver/activist game developers. What genius.
I am left with a question, is the difficulty of the game part of a statement the game is trying to make? Or is that just how the mechanics worked out?
Interesting that you should put this article next to the one about putting yourself in a newbies shoes, because I thought that this game is really good fun, but that the explaination and instructions are sorely lacking, making it seem ridiculously hard.
It has some annoying gameplay issue (like the fact that the prohibited item list can change while you’re screening someone and you can’t replace items you have already removed but which are now legal), but I really liked it.