Tapping Guitar Hero

 Posted by (Visited 31295 times)  Game talk
Feb 022006
 

Oh yeah. Never even occurred to me, but why not?

(You won’t hit that part until you’re 3/4 of the way through the video).

  8 Responses to “Tapping Guitar Hero”

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  2. Thats mimicry in motion. Its a testament to the quality of Guitar Hero’s approach to the non-gamer market that one would assume to imitate a guitar player, even though a “gamer” would realize the relevant input channels are the chord buttons and maximize play at the loss of imitating a rockstar.

  3. Actually, I would bet (as both a guitar player and a Guitar Hero player) that in fact the tapping technique enables more efficient play in some circumstances, just as it does in real life. So “gamers” might gravitate towards it anyway. Heck, there’s probably actual tapping passages in some of the recordings used! I’ve certainly caught myself using vibrato on the fret buttons when playing “Texas Flood,” which of course does nothing (we need aftertouch on the controller! Jason, you listening?).

    As far as imitating a rock star, search for the video of the guy who plays “Crossroads” with the guitar behind his back…

  4. The advanced tutorial on Guitar Hero talks about hammering-on and pulling-off, actually. If a gamer went through those tutorials, I imagine tapping might seem an option if they thought about the game mechanics behind how the game recognizes these techniques.

    That said, I’ve mastered most of Medium and am declaring victory. 😛

  5. I’m on Hard at this point… finished the first bracket there. You have to use the hammer-ons and pull-offs to accomplish anything there. The tapping, though, is a bit beyond that — it didn’t occur to me that you could use the hammer-on/pull-off trick with tapping, because I had it in my head that you need to hit the strum bar. On a real guitar it’s actually the physical impact of the finger on the fretted string that causes the sound in tapping; you don’t pluck or strum anything. I guess the way they are doing it in the game is strumming at the beginning and treating the rest as hammer-ons and pull-offs.

    You have to keep going, though, because my daughter (who is not quite nine, if you recall) is almost to where you are. 🙂 You don’t want to get too embarrassed. 😉

  6. Right. I wrote a review of Guitar Hero for a website, and I read up on “real” guitar playing. I never really thought about tapping like that, but it makes sense if you went through the advanced tutorials. The code probably looks something like this:

    if (valid note played within last .X seconds):
    Allow fret button to activate note without strumming.

    This makes hammer-ons and pull-offs work, and would also let you do tapping.

    As for comparing myself to your daughter, I’ll just have to console myself with the fact that I’m a better C++ and/or Python programmer than she is. Probably. 😉 I do enjoy the game, but my short, stubby fingers weren’t made for playing instruments, sadly. Even gaming ones.

  7. Well, after looking at the video, I’ve tried the tapping technique with some limited success on a few of the songs, but I still can’t beat Cowoys from Hell or Bark at the Moon on expert.

    and my hands hurt…

  8. […] Raph’s Website » Tapping Guitar Hero Actually, I would bet (as both a guitar player and a Guitar Hero player) that in fact the tapping technique enables more efficient play in some … https://www.raphkoster.com/2006/02/02/tapp… – 52k […]

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