Bartle wins a No-Prize

 Posted by (Visited 6855 times)  Game talk, Writing
Jan 152005
 

Oh dear, over a month since the last update.

The book seems to be doing well. There’s some active discussion over at Grand Text Auto, which is an excellent blog focusing primarily on interactive storytelling and the narratological side of game studies. A lot of the discussion centers on whether the definition of fun in the book encompasses all forms of games, such as footraces.

There’s a heavy load of assumptions that goes into “fairness.” For example, competitive games of all sorts make use of leagues and handicapping in order to try to make things “fair,” and we take those for granted. In the case of athletics such as our hypothetical footrace, our hidden assumption is that training is part of the race, and training has rules that cannot be broken. And interestingly, training is a heavily cognitive task.

If training were not part of the race, then doping would be acceptable. But the magic circle clearly does not encompass only the moments between the starting gun and the finish line.

If that whets your appetite, head on over to take a look.

A special No-Prize goes to Richard Bartle, for being the first to spot an undeniable major factual error in the book. I refer, of course, to the bizarre mental slip that resulted in my conflating Ravel’s orchestration of Mussorgsky’s piano work Pictures at an Exhibition
(Ravel’s orchestration being of course the version of the piece we know best) with Ravel’s orchestration of
his own Bolero, which was NOT written by Debussy as the book states. I plead cognitive failure, my chunks were in disarray. I shall now have to pore over Richard’s book in order to find a comparable egregious error that I can hold over him.

A review of the book accompanied by more discussion has appeared at Grimwell.com.

Raph didn’t just lay out a mental snack here, but one heck of a banquet, and it’ll be quite awhile before I’m done digesting it all. What you see here is a meager sampler platter that’s a far cry from experiencing the main course. Dropping the food analogy: my summary glosses over the ideas in this book, but can not adequately cover every one within without becoming as long as the book itself. (Besides, I imagine Raph could explain these ideas better than I could.) I would recommend everybody from avid gamers to the remotely curious to grab a copy from Amazon… At $13.59 a copy, you’ll find few better bargains.

Overall, I learned a lot from The Theory of Fun in Game Design, much of it helped to bring the thoughts of this gamer into alignment with the big picture of what gaming is all about. I’ll never look at game design in quite the same way again.

The discussion is quite stimulating, with comments such as Slyfeind’s question, “If games are destined to be art, why aren’t we there already? Or…are we?” The commentary also touches on what play is. Worth reading.

I am promised a review from Slashdot, but it hasn’t appeared yet. Nor, to my knowledge, has the interview I did with the Kansas City Star resulted in anything. Sigh. I am confirmed now as doing the opening keynote at the Serious Games Summit at the Game Developers Conference however. I have added reviews to the Press page as I find them.

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