Lessons Learned is a really good blog that gives a lot of insight into exactly all the sorts of things that I was referencing in that AGDC panel on how we have to adapt to web ways of doing things. 总结经验是一个非常好的博客,使大量的深入到底的所有各种各样的事情,我是参照在这AGDC小组就如何,我们必须适应网络的方式做事。 Be sure to read through the archives.一定要通读档案。
I commented on that panel that the notion of doing things like A/B split testing is sort of foreign to game developers.本人评论该小组的概念,做事像A / B分割测试是一种陌生的游戏开发商。 But it’s something incredibly powerful when correctly applied.但是,一些难以置信的强大时,正确适用。 But it’sa little hard to conceive of saying “the combat rules are different from fight to fight.” The commonest form of game A/B testing is alternate rule shards, which is a huge investment and is far too large and game-adjusting an approach to really be used as a split testing factor.但是,这是很少很难想象说: “作战规则是不同的斗争,以斗争。 ”最常见的形式,游戏的A / B测试是候补规则碎片,这是一个巨大的投资,远远过于庞大和游戏调整一种办法,真正被用来作为分割测试的因素。
It’d be worth pondering what sorts of split testing could be fruitfully brought into the game world, given how useful a tool it is.这很值得深思什么样的分割测试可能是富有成效的带入游戏世界,由于多么有用的工具是。 Of course, part of the barrier for game teams in the large-scale MMO world is that clients are updated via patches, not streaming, and there is no good mechanism typically for patching only half the clients, or some such.当然,一部分的障碍比赛球队在大型网络游戏的世界是,客户通过更新补丁,而不是流,没有良好的机制补丁通常只有一半的客户,或者一些这样的。 But imagine having taken the original SWG UI icons and the more colorful NGE revamp, and upgrading only half the users — and then seeing whether the control or the new design have better metrics.但是,可以想象采取了原来的子工作组的UI图标和更丰富多彩的民营企业改造和升级只有一半的用户-然后看到是否控制或新的设计有更好的指标。
There’sa level of commitment that we feel when making game changes that we should try to avoid.还有的承诺水平,我们认为比赛时的变化,我们应该尽量避免。 After all, successful game design in the early stages of prototyping and platytesting involves killing lots of sacred cows, often making big shifts in how things are played.毕竟,成功的游戏设计的早期阶段原型和platytesting涉及杀害大量的神圣不可侵犯,往往使大的变化是如何发挥的东西。 But we tend to see patches as a case where “it’sa big deal if we have to revert.” Part of the web way is acknolwedging the frequency of mistaken hypotheses.但是,我们往往看到补丁的情况下, “这是一个大问题,如果我们回头。 ”部分的网页的方式是acknolwedging频率的错误假设。