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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

The MMO Gamer Metaplace interview

October 11th, 2007

Steve Crews from MMOGamer came down to the office a week or so ago with questions, and I think I stunned him with the verbosity of my answers. :) He has both transcript and audio of the hour’s worth of conversation.

The MMO Gamer » Blog Archive » Interview: Areae’s Raph Koster Talks Metaplace

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11 Responses to “The MMO Gamer Metaplace interview”

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  1. Grand Text Auto wrote on

    for a graduate workshop I’ll be teaching at UCSD. I’ve had conversations with a number of PhD and MFA students who are excited by the potential — and I’m looking forward to it myself. Recently,on Raph’s website,I came upon a link to a large (three part) interview about Metaplace on MMO Gamer. It’s wide-ranging and generous, delving into the history from which the project grows, its future goals, and its current state. If you

  2. The MMO Gamer » » Interview: Areae’s Raph Koster Talks Metaplace wrote on

    [...] Raph’s Website » The MMO Gamer Metaplace interview Says: October 11th, 2007 at 4:09 pm [...]

  3. Grand Text Auto » Koster on Metaplace, MUDs, MMOs, More wrote on

    [...] on Raph’s website, I came upon a link to a large (three part) interview about Metaplace on MMO Gamer. It’s [...]

  4. Cuppytalk » Blog Archive » MMOGamer visits Areae wrote on

    [...] put up an interview awhile back with one of my bosses, Raph Koster. They’ve just put up part 2 of the interview [...]

Reader Comments
  1. Scopique said on

    That interview right there nailed down a lot of questions that I have about MP. Thanks!

  2. Nick Koranda said on

    Raph, you mention in the interview that editing is done live. Will there be a sandbox (or “test server”) feature available for the worlds so that changes can be tested before going “live”?

  3. JuJutsu said on

    If someone from one of the case-oriented biz schools ever approaches you about writing up a case on Areae & Metaplace please agree; lots of tasty stuff for the MBAs there.

  4. Over00 said on

    Probably the interview with the most “technical” info in it. Nice reading.

  5. Alai said on

    Raph, you’re making us all drool over this. I’m especially drooling as I see it as a simple game subsystem prototype engine – you write a test behavior, stick it on a virtual world, and iterate.

  6. robusticus said on

    My kid’s been bugging me for months now to get a “dedi” server, so this stuff is great. His server crashed a few weeks ago due to RAM going bad and I have to deal with the pressure of “thousands” of pre-teens going “WTF, L2Operate, nubz”. Not to mention ~35 concurrents per CPU being a not-so-soft cap to “lag omg!” And it raises my ping by a lot, which is unacceptable for my shotgun and crobar playstyle. In other words, I’m sick of hosting this crap, but I’m not gonna pay $200/month for it. Or anything per month, for that matter. Let them watch ads, I say.

    MetaMarkup could be like the leetspeak of programming. I would pontificate on grammar (see XML.org) versus language, code profiling and Steve McConnel’s theory on performance optimizations, but I’m sure those discussions have been had.

    I was curious though about faucets and exchange rates. Not that that matters for the ripoff of the ripoff of the ripoff of UO that all the kids love to play, but I might be able to coax mine to do some original work.

    How feasible would this be to hook up to XNA? Or Civ? Or… the CryEngine (my fav being an art snob, er, connoisseur). You guys gonna do some DS stuff, Raph?

  7. Bonedead said on

    I really am excited about MP but I find my defense mechanism conditioned by MMOs kicking in, telling me to calm down and such. If only I’d gotten an alpha!

  8. Sean Bulger said on

    Now that was a good read–well, listen thanks to the handy audio options. It certainly answered quite a lot of questions that popped up into my mind and just served to intrigue me further with the project.

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