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Interoperability

October 10th, 2007

Some of you may have seen the announcement that IBM and Linden are looking to work together on creating standards to move avatars between worlds.

In fact, there was a whole “virtual worlds interoperability summit” that happened yesterday, with a bunch of folks at it, including Linden. I have a rough liveblog of Zero Linden’s talk on the matter which I will post up eventually. Many thanks to the folks like Peter Haggar of IBM who gathered everyone together to talk about the issues.

I think interoperability is a noble goal, and federations of worlds is an inevitable development. But aspects of the discussion made me nervous. Never mind the question of whether moving avatars across worlds is already patented or not, I was a bit bothered by assumptions that seemed to exist in the room (and said so, which made me somewhat unpopular, I think).

Among them:

  • That moving avatars or objects across virtual worlds is actually much of a market need. The word “inventory” was used. What does that mean, exactly?
  • Tied up in this is the assumption that there will be a minimum rendering bar that defines the metaverse; and not just a rendering bar, but a unified display standard. There were discussions about standard 3d file formats, for example. Eep.
  • The whole phrase “3d web,” which to me is just wrong. Several folks seized on this phrase negatively, so I wasn’t alone, but Zero Linden actually disliked the word “web” in it, rather than the word “3d.”
  • Entertainment, which accounts for 98% of all virtual world users and revenue, was not really represented well in the room. In fact, comments were made like “there aren’t that many virtual worlds right now” (there are almost certainly over 2000 in operation — gotta count muds!).
  • Much time was spent on discussing things like a federated identity system that can cut across world operators, something which may actually be illegal in Europe. Several folks seemed to come in with the assumption that avatar = identity = user.

Bottom line, as I commented to some folks afterwards — if you asked me right now what an industry trade body should be working on, I would answer “public policy and lobbying,” not “technical standards.” For one thing, the level of interest in virtual worlds from policy quarters has been steadily rising for several years now.

For another, this is the highest period of ferment in technical reinvention of virtual worlds that I can recall happening in quite a long time. Virtual worlds architectures have only really evolved significantly and with widespread and lasting effects twice before — in ’89 with the user content revolution and in ’96-97 with the clustered server “massive” worlds. Today we’re seeing such broad experimentation with everything from browser-embedding and web integrated models to PHP systems to peer to peer systems and so on, that it seems like a period where standards might hinder more than help.

That said, I’m definitely going to remain involved — the only way to affect the course of stuff like this is to be an active participant and contribute. The group decided to continue talking about what shape a consortium might take, and the plan is to do it publicly so anyone can contribute, including users. Hopefully, we’ll see this come to fruition. Really, my only reason for blogging my qualms is to encourage others who have opinions about this subject to participate in the process as it develops.


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