| | flOwSeptember 25th, 2006 |
Everyone else is pointing to Flow, so I might as well.
A while back, after seeing Spore, I wrote down in my design notebook (actually a Word doc on my machine), “You could do just the first level as a casual game.”
Lo and behold, here it is. First time I loaded it, btw, no critters appeared at all — so if you find yourself in a completely empty space, try reloading or heading for the circles that pop on the edge.

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.








http://www.trilobites.com/site/index.cfm), the most commonly recognizable animal of the fascinating time from the Cambrian through the Devonian in which sea-life was still the big show. A blog on Koster’s site (http://www.raphkoster.com/2006/09/25/flow/) convinced me that I’m not the only one who can be absorbed by such simple gameplay, well-presented. The combination of those two realizations makes me wonder how easily kids and adults alike could be captured by a dinosaur game that places the player
[...] Comments [...]