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NPD market segmentation studySeptember 19th, 2006 |
Another day, another market research report for all the marketing guys who hang out on this blog… This one is from NPD, and it purports to reveal that core gamers aren’t who the industry thinks.
Key stats:
- 45% of “heavy gamers” are between 6 and 17.
- Almost 1/3 of “avid console gamers” are between 6 and 17 as well.
- “Avid console gamers” was the largest segment.
- They arrived at six segments:
- heavy gamers
- avid console gamers
- mass market gamers
- prefer portable gamers
- secondary gamers
- infrequent gamers
- 21% of “heavy gamers” are female
- Heavy gamers make up only 3% of the gaming population
- 1/3 of the “prefer portable” group is between 18-34. But most of the rest are under 18.
Some thoughts… first of all, is anyone really surprised? Of course the base market for games is still kids. The much-vaunted “graying” of the gamner population is heavily driven by the increasing availability of casual games reaching other audiences, and not just aging demographic trends. But in addition, we mustn’t forget that 100% of young kids are gamers today. I don’t know a single grade-school aged kid who doesn’t play videogames.
Similarly, surely no one is surprised that in videogames as in all other industries, the hardcore make up a small percentage of the total?
If anything, the interesting factor is how much the “avid console gamer” is dictating the market, and not the hardcore. After all, the hardcore might be willing to check out Dwarf Fortress but avid console gamers certainly won’t — and not just because it’s a PC title.
The segments arrived at are interesting because they are not psychographic or demographic in nature at all, they are driven by actual play habits. Alas, NPD doesn’t seem to have anything from the report posted yet, so the above is all I have found. But I’d be very curious as to percentage breakdowns of these segments and demographics for each.

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I was looking up prices for the Wii Nunchuk on Gamestracker and bounced off into gaming market studies by some people called NPD. You can read their bits if you want to, or you can follow me wandering after a long time onto this marketing blog, where a load of apparently important marketing people discuss it. I was actually trying to find if anyone had figured out how they defined their “six gamer segments: Heavy Gamers, Avid Console Gamers, Mass Market Gamers, Prefer Portable Gamers,
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