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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Second Life on the cover of Business Week

April 21st, 2006

I guess our hobby is mainstream now. My Virtual Life article, discussion at TerraNova. The article also features an assortment of extra goodies, such as a slideshow of the evolution of online worlds.

Image of the cover:

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13 Responses to “Second Life on the cover of Business Week”

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  1. secondlife wrote on

    But Anshe’s not real! Regardless, check outSecond Life on the cover of Business Week.

  2. Faith wrote on

    [...] Comments [...]

  3. RPGnet: RPGnet MegaNews Page: Online Game Blogs wrote on

    [...] The Sunday Poem: The City the Genius BuiltYou could walk forever                               and never run out of streets tripleproofed and wired                with maps on every corner The police carried ray guns                               and there was a rocket launch before breakfast once a week –                anyone was welcome to watch The genius himself presided                               from inside his marvelous house glass panels                translucent paper walls Passersby wrote on the walls                               tales of the genius and the genius read them backwards                from [...] Some historical precedentFor the next time that your friendly local government starts using your hobby as a weapon in the culture wars… Wired catalogs past “threatening” media. It’s interesting to me the way in which control of idea flow is truly a nonpartisan concept. If it’s not the right bashing evolution, it’s the left protecting the children. Both [...] Massive, XFire, what’s next?CNet says that the Wall Street Journal says that Microsoft is going to buy Massive, the in-game ad people. This mere days after we learn that Viacom is buying XFire for $102 million. Obviously, it’s great to see Chris Kirmse, one of the pioneers of MMORPGs, get his fair share of all the riches that are being [...] New laptop: a tablet PCSo I settled on a new laptop, and I got the Toshiba M400 convertible Tablet PC. I’ve been wanting a Tablet PC ever since Mark Terrano and Mike Steele showed me theirs, since I frequently design and think while sketching. They both have Motion Computing’s slate models, but I wanted something with a better keyboard [...] Mischiefblog has a surveyJust helping spread the meme: take the MMO Survey, improve human knowledge or something. http://www.sicher.org: The Game Content DodgeOver at http://www.sicher.org there’s a post discussing the “next next gen” issue that ends with a challenge and an interesting speculation. The challenge seems a close cousin of the annual Indie Game jam: I would like to see a contest that is a little different – that has a different focus. I would like a challenge with [...] The Sunday Poem: So I RememberIt seems that mortality is around me everywhere these days. Relatives left and right are failing, and a few days ago, my sister-in-law’s mother passed away. I have many poems about death and dying, because I have had a lot of people die in my life — most specifically, a lot of peers. Over time, [...] Second Life on the cover of Business WeekI guess our hobby is mainstream now. My Virtual Life article, discussion at TerraNova. The article also features an assortment of extra goodies, such as a slideshow of the evolution of online worlds. Image of the cover: The next next genSo here we are, in the next gen land of 75+ person teams and $30 million dollar budgets. What do I see when I look out across the future landscape? I see an inflection point. We’re hitting a wall on the financial side. Barring major breakthroughs, we’re looking at incredibly high costs for content generation. Unless we [...] ( vote for this news ) [...]

Reader Comments
  1. DrWiz said on

    Second Life is at this moment “The perfect alter-ego game”. SIM’s x 3 if you will. I have always maintained that an adult sandbox game will prosper if you let it grow. SL is a perfect example of that.

    I believe you wrote about this type of game in your book Raph. You started SWG with this theory and for all intensive purposes it worked.

    You can create anything in SL, the only limit is your imagination… or wallet.

  2. MikeRozak said on

    Just to emphasize: It’s all fun and games until the mass media becomes interested in your line of work.

    I started work at Microsoft in the late 1980’s and loved it when mass media started mentioning personal computers in the early 1990’s. (In the 1980’s, PCs (microcomputers) weren’t talked about by respectable journalists.) By 1996, my view changed completely. I was sick of hearing about internet-this, windows-that, etc. on the news every night.

  3. Michael Chui said on

    LambdaMOO fiasco, anyone?

    Except it doesn’t seem to be happening… I’m not hearing anything about hordes of journalists and academics destroying SL culture. In fact, the people who are doing reporting generally seem to be immersing themselves.

    But yeah… in a few years, we’ll be sick of hearing about what the mass media has to say about it. But by then, you’ll be too old to care. ^_^ And I’ll have a job. Maybe.

  4. Darniaq said on

    I don’t think it CAN happen in SL personally. To gauge the culture enough to report on it, you need to do almost as much work as it takes to become part of that culture. How much would the average journalist be able to get by just “watching” activity in SL? It requires a purer form of investigative reporting than I think many of the nouveau-interested would want to bother with.

    But one concern I have is that with the rise in awareness will come a rise in the easy reporting. If it’s controversial, it’ll be reported. Sex for sale in SL? Let’s report on that! Stolen money or assets? Human drama stuff. The actual breadth and depth of the genre? Nah, too messy.

  5. Matt Mihaly said on

    Everquest was on the cover of TV Guide a long time ago. That publication is WAY more mainstream than Business Week.

    –matt

  6. Michael Chui said on

    Everquest being mainstreamed is like DikuMUDs being mainstreamed. Second Life, on the other hand, is a whole lot more like LambdaMOO. Not the same; it’s closer to TinyMUD, obviously. But I would have thought Second Life would have been vulnerable to that kind of barrage; it doesn’t seem to be. At least, not yet?

  7. DrWiz said on

    Bah… Who cares, everything that I’ve ever enjoyed and thought was under the radar of the main stream press gets found out eventually.

    Lets face it guys and gals, Our little “private club” of gaming has hit the masses and they like it.

    Next time a reporter shows up, ask them if they know the difference between a 24 sided dice roll or an 18 with a 6 back up.

  8. Darniaq said on

    And I’m glad we’re hitting the masses. I generally dislike the self-defined insularity of early adopters/discoverers.

    http://www.darniaq.com/phpNews/news.php?action=fullnews&showcomments=1&id=223

    (someone turn off embedded hyperlinks? ;) )

  9. Psychochild said on

    The Sims Online made the cover of Newsweek, too. We all know how well that went. ;)

  10. Ola Fosheim Grøstad said on

    Hmm… I believe WOW and chat/datingsites are more mainstream than the MOOish Metaverse will ever be.

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