Nov 302009
 

I am unsurprised to see that there is a fresh paper out that states that there are strong mathematical commonalities between gang formation and guild formation. (I am also unsurprised to see Nic Ducheneaut and Nick Yee among the authors of the paper).

In particular, we find that the evolution of gang-like groups in the real and virtual world can be explained using the same team-based group-formation mechanism. In contrast to the quantitative success of our team-based model, we find that a homophilic version of the model fails. Our findings thus provide evidence that online guilds and offline gangs are both driven by team-formation considerations rather than like-seeking-like. Interestingly, each server’s Internet protocol (IP) address seems to play an equivalent role to a gang ethnicity.

“Human group formation in online guilds and offline gangs driven by a common team dynamic”

The source data comes from WoW guilds and from Long Beach CA street gangs — and with lots and lots of data points to boot.

What’s the mathematical model underlying the two? Well, it’s a basically pragmatic approach to team-building:

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China gov’t rejects WoW again

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Nov 032009
 

Massively is reporting that WoW is caught in the battle between the Ministry of Culture and the General Administration of Press and Publication over who gets to regulate online games — and has been denied permission to operate (again).

The Ministry of Culture was, I believe, the arm of the government there that recently banned gold farming, but also the one that last gave WoW permission to operate there.

The GAAP was the group that issued the recent regulations on foreign companies operating in China.

The Ministry of Culture gave the last approval; the GAPP is the one now saying that the game is in “gross violation” of regs.

Massively’s got all the links for you!

WoW addiction therapy guild!

 Posted by (Visited 9242 times)  Game talk  Tagged with: ,
Jul 312009
 

An addiction therapist is forming a WoW guild so that he can reach the addicted where they live: on raids.

He has called on Blizzard Entertainment, the company that makes World of Warcraft, to waive or discount the costs associated with joining the game so that therapists can more easily communicate with at-risk players in their preferred environment.

“We will be launching this project by the end of the year. I think it’s already clear that psychiatrists will have to stay within the parameters of the game. They certainly wouldn’t be wandering around the game in white coats and would have to use the same characters available to other players,” said Dr Graham.

“Of course one problem we’re going to have to overcome is that while a psychiatrist may excel in what they do in the real world, they’re probably not going to be very good at playing World of Warcraft.

“We may have to work at that if we are going to get through to those who play this game for hours at end.”

via Addiction therapists signing up to World of Warcraft – Telegraph.

Gosh, I hope they don’t get addicted.

Jun 022009
 

Still confused about this use of the word persistence; coming here with the dictionary meaning and trying to understand a seeming contradictory concept.

— David, in a comment in the earlier post

The technical sense of the term arises from “persisting something to the runtime database.” The base states are usually in a template database of some sort, along with all the other static data. The template database is read-only as the game is running, and only developers get access to it. The runtime database is where everything that players do goes. (See here and here for more).

The base data in the static template database doesn’t count as “persistent” or “persisted” because it’s actually baked into the world’s rules in some fashion, as a starter state. Delete everything in the runtime database, and that map will still be there, usually. You will have playerwiped WoW, but the world of WoW will still be there: every loot drop, every monster, every quest, every house.

The virtual world definition of the term means “to save changes on top of the base dataset.” So a base character starts with no real gear and newb stats, and a designer sets that up in the template database as the definition of a newbie character. But we save their advancement. That’s persisting a character to the runtime database. The stats and gear might go up OR down, but they are different from the base.
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