Worlds.com patent suit hits NCSoft

 Posted by (Visited 9185 times)  Game talk  Tagged with: , , ,
Dec 302008
 

A while back I mentioned that Worlds.com had made known the intention to sue over their virtual world patents.

Now the other shoe has dropped, as Virtual Worlds News reports that they filed suit against NCSoft on Christmas Eve.

The patents in question deal with the notion of network culling on the server in 3d worlds, trimming down the set of things sent to the client based on server-side visibility algorithms.

Worlds.com really is a pioneer in the space — WorldsAway Worlds Chat being one of the early VW systems in the first half of the 90s. The earliest forms of the patents were filed in 1996, so pretty much all of the big 3d MMOs are later.

That said, there’s still plenty of earlier work done on network culling and yes, even 3d, and of course there’s a lot of money at stake, so expect a fight.

Worlds.com VW patents to be enforced?

 Posted by (Visited 8584 times)  Game talk  Tagged with: , ,
Dec 122008
 

Virtual Worlds News is reporting that a law firm has been retained to enforce the Worlds.com patents on 3d virtual worlds. These patents are quite old — filed in the early 90s — and center around visibility culling of avatars in various ways.

Worlds owns U.S. Patent Nos. 6,219,045 titled “Scalable Virtual World Chat Client-Server System”  and 7,181,690 titled “System and Method for Enabling Users to Interact in a Virtual Space.”

Together the claims describe systems for tracking the spatial relationships of avatars and objects in client/server systems and managing their interactions as well as how many can be displayed at any given time.

It will be interesting to watch what comes of this.

VWs go to Washington

 Posted by (Visited 6333 times)  Game talk  Tagged with: , ,
Nov 192008
 

As several game news sites are reporting, having connected the dots, virtual worlds are starting a new level of integration with Washington — with the naming of Susan Crawford and Kevin Werbach to lead Obama’s FCC transition team, there are now two knowledgeable denizens of the virtual world helping set some policy.

I first met Kevin at a social policy conference that was themed in part around virtual worlds; I first met Susan at State of Play, the wonderful legal conferences around VW issues. Both are associated with Terra Nova. Kevin is also a Tauren Shaman & a Night Elf Rogue, and Susan is a Second Lifer, plus she has me on her blogroll (hey now…!).

What will this mean for VWs and MMOs? Nothing right now, I am sure — net neutrality is sure to be a bigger issue. But it’s sure not going to hurt to have people who know the field in the governmental mix.

China’s taxman came

 Posted by (Visited 6206 times)  Game talk  Tagged with: , , , ,
Nov 032008
 

Virtual Worlds News: China Levies 20% Tax on Virtual Currencies.

This is completely unsurprising — after all, levying tax on earnings made via selling virtual goods is something that the US does already (if you make money, they expect a cut, no matter where how how you made it) and it’s a lot more common in China than here. But there’s a wrinkle:

The ruling applies to QQ coins and the like as well as gameworld currencies, and based on the WSJ report, seems to apply whether or not the value is cashed out.

The announcement, which was distributed to local tax bureaus, specifically takes aim at those who buy virtual currency from gamers and surfers and sell it to others at a mark-up. Taxation officials are granted the right to determine the original price of online virtual currency if the individual fails to provide proof of an original price, it says.

Interestingly, companies seem to be exempt from taxes like these right now, presumably because the government there did so in order to incentivize economic growth in the sector.

However, if the value is not cashed out and taxes are still paid, that could mean (maybe should mean) that the companies are liable if they manage to accidentally delete some of it. In other words, they’re banks.

Laundering money in MMOs

 Posted by (Visited 5846 times)  Game talk  Tagged with: , ,
Oct 272008
 

It’s starting to happen, after there being years of rumors and little concrete evidence. And where it happens on large scales, regulation cannot be far behind.

Last week Korean police arrested a group responsible for laundering money generated by Chinese gold farming from Korea back to the mainland. Over 18 months, the group wired $38 million from Korea to a Hong Kong paper company as payments for purchases.

— Virtual Worlds News: Group Laundered $38M in Virtual Currencies in 18 Months.

To repeat one of my favorite quotes, heard at a conference years ago, “well, that’s not drug kinds of money, but it’s certainly terrorist kinds of money.”