theory of fun

  • Cool event at Harvard tonight

    I am flying off to Austin tonight, but I kind of wish I could attend this event in Boston! if you happen to live there, stop by and then post a comment here telling us all about it, please!

    Who Plays Games and Why: Evolutionary Biology Looks at Videogames

    A discussion with Harvard Human Evolutionary Biology Professor Richard Wrangham, Emmanuel College Psychology Professor Joyce Benenson, and game developers Noah Falstein and Kent Quirk.

    Wednesday, June 2, 2010. ย ย 5:30 -7:30 p.m. (registration begins at 5:00 p.m.)

    Location: Harvard Science Center, One Oxford Street, Cambridge

    Full description after the break:

    Read More “Cool event at Harvard tonight”

  • Study: casual games help cognition

    Researchers measured and tracked the participants’ brain waves via electroencephalography (EEG) — one group played the games, and a control group didn’t. The study found that subjects who played casual games for 30 minute periods showed an 87 percent improvement in cognitive response time and a 215 percent increase in executive functioning. This makes it, according to ECU, about as effective as other medical treatments for cognition.

    via Gamasutra – News – Study: Casual Gaming Helps Cognition.

    This comes on the heels of a BBC study challenging brain games’ efficacy. This new study was oriented around Popcap games like Bejeweled rather than custom-made brain games, though.

  • Your brain on games

    There’s an article on CNet about measuring the size of a few areas of the brain, and comparing them to your success at different aspects of playing a specific game. This was a study done at UI by a host of research groups.

    Researchers found that players with a larger caudate nucleus and putamen did best on the variable priority training, while players who had a larger nucleus accumbens did better than their counterparts in the early stages of the training period, regardless of their training group. This was unsurprising, since the nucleus accumbens is part of the brain’s reward center, and a person’s motivation for excelling at a video game includes the pleasure that results from achieving a specific goal.

    This sense of achievement is likely highest in the earliest stages of learning, Erickson said: “This study tells us a lot about how the brain works when it is trying to learn a complex task. We can use information about the brain to predict who is going to learn certain tasks at a more rapid rate.”

    via Want to be a better gamer? Size matters | Health Tech – CNET News.

    The science keeps validating large chunks of A Theory of Fun… The article, though, focuses on size and has an emphasis on a sort of genetic predestination:

    Research has already shown that expert gamers outperform novices across several measures of attention and perception, while other studies have found that training novices on video games for 20-plus hours rarely results in measurable cognitive benefits–a contradiction that suggests that brain structure itself, not training, could predict gaming abilities, according to the study.

    That would be new research I need to track down, if so — the studies I have read repeatedly mention the brain’s plasticity and the measurable effect that training has.

  • SF UX Book Club doing Theory of Fun

    Saw this go by!

    The San Francisco UX Book Club will hold its next meeting on Wednesday, January 20th at 7-9PM.

    The meeting will focus on “A Theory of Fun for Game Design” by Raph Koster. Kevin Cheng (http://kevnull.com/) will be moderating.

    We are still trying to confirm the venue. I’ll update that information later this week!

    Wish i could be a fly on the wall! It’s interesting to see the book used for UX design discussions.

    There’s a Facebook page where the event is getting coordinated. So if you are in the area, maybe you’d like to check it out!