the realm

  • Avatar-the-word

    I turned to F. Randall Farmer, a creator of the online multiplayer game Lucasfilmโ€™s Habitat, for the origins of the termโ€™s current incarnation. He and Chip Morningstar invented the game in 1986, when they also coined avatar in the โ€œonline personaโ€ sense (though gamers had already been exposed to the wordโ€™s Sanskrit meaning with the 1985 computer role-playing game, Ultima IV: Quest of the Avatar.) โ€œChip came up with the word โ€˜avatar,โ€™ โ€ he recounts, โ€œbecause back then, pre-Internet, you had to call a number with your telephone and then set it back into the cradle. You were reaching out into this game quite literally through a silver strand. The avatar was the incarnation of a deity, the player, in the online world. We liked the idea of the puppet master controlling his puppet, but instead of using strings, he was using a telephone line.โ€

    –On Language – Avatar – NYTimes.com.

    Very nice, but — “toon” does not come from Toontown, Randy! I first heard it in connection with Sierra’s The Realm; I remember being slightly confused when some Realm players logged into UO and started talking about how small their toons were.

    Most mudders, of course, referred to this as a “character,” taken from D&D, and that carried through into UO, since we were mostly mudder types. But to my mind, both the avatar and the character are the same sort of thing — a graphical version of what we tend to call a profile in a broader web sense. Be it icon, textual description, or a/s/l, it’s just identifying information.

    It may be that Second Life is indeed why “avatar” is so widespread today, though I would be just as likely to give the credit to Snow Crasha major inspiration to many of the virtual worlds of the 90s. There were bokos and conferences called “avatar” during this time period. Snow Crash frequently got mistaken credit for the coinage.

    Another minor sidelight: a few years ago, the Oxford English Dictionary was running a project on finding the earliest citations of science-fictional words, and I did manage to get Chip & Randy proper credit. ๐Ÿ™‚

  • MUD influence

    As part of the ongoing raking over the coals of Richard Bartle for saying the obvious (yes, you can tell what side I am on in those debates!), Steve Danuser says over at Moorgard.com ยป Sacred Cows

    I get tired of people implying that todayโ€™s MMOs owe their entire existence to the MUDs of yesteryear. Sorry, I disagree. The gameplay style of EQ or WoW is obviously influenced by MUDs, but I propose that MMOs would have evolved anyway.

    And Ryan Shwayder posts in comments saying

    Ultima Online is a direct descendant of what MUD? Iโ€™m not saying it isnโ€™t, Iโ€™m just saying that I donโ€™t know what particular MUD had a profound influence on that game. It seems like the MMO industry was born of different influences; EverQuest from DikiMuds, Ultima Online from Ultima games. Not all MMOs have a lot of direct comparisons to MUDs, so I think heโ€™s right that theyโ€™d exist whether MUDs did or not.

    Well…

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