tale in the desert

  • Interdependent systems

    Next Generation has an informative email from Russell Williams, the CEO of Flying Lab, giving the reasons why they are having to merge servers. It’s a great insight into the complex equation involved in estimating how many servers to have.

    One of the items in particular caught my eye:

    Game systems
    Piratesโ€™ gameplay is very organic, designed in such a way that the different systems feed into one another. In a PvE-only game, focusing mainly on content, this isnโ€™t a big deal. But in Pirates of the Burning Sea we have systems that require a minimum number of players to function correctly, such as our economy, and they break other systems if theyโ€™re not working correctly (such as PvP). If we didnโ€™t have these kinds of interdependent systems, we wouldnโ€™t even be considering server merges.

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