metaverse

  • First Sandbox/Web3d Keynote reaction

    Ben Medler has a decent summary of my keynote speech at Sandbox/Web 3d. I will see about getting the slides posted up, but honestly, I am holding out for video or audio because I suspect the slides won’t make much sense on their own — this was a highly verbal talk, with mostly static images and hardly any text on the slides.

    Most attendees are probably still at SIGGRAPH proper, so more summaries might trickle out over time.

    One question that came up at the cocktail party, and also in Ben’s summary is the issue of advancing technology. Isn’t it true that even the postage-stamp-sized screens are going to get more powerful? Yes, to a degree. But we shouldn’t forget that tech often gets powerful enough for a niche, then stops. Indeed, for many consumers, PCs are currently “powerful enough” and there isn’t a compelling reason to upgrade at the same rate as we have seen in the past. I don’t know where that line is for mobile devices, but I do know that the answer is typically less than techies want it to be.

    There is also the question, I think, of Moore’s Wall, and whether people are empowered to use that tech in creative fashions.

    Finally, there’s the question of whether powerful 3d tech on a postage-size screen actually looks and acts the same as the same tech on a large screen. I submit that the answer is no; there are affordances and restrictions provided by the cultural context in which the devices are used that must alter our design approaches, and there are plain old usability questions as well.

  • SIGGRAPH Web3d/Sandbox keynote

    If you are attending SIGGRAPH in LA over the next few days, I am doing a “joint keynote” for the Sandbox games event and the Web3d Symposium tomorrow (I think that means you can get in regardless of which of those two you registered for). It was kind of challenging coming up with a topic that would fit both, until I realized that they’re kind of converging.

    Putting the World in World Wide Web

    It’s been predicted for a long time that the Web would go “3d.” But many of our predictions about the Internet have been wrong. As a class, the digerati predicted interactive libraries, not MySpace; 3d navigation of sites, not widgets. Users have a habit of taking the best-laid architectural plans and turning them inside out, developing different uses for our closely held technological dreams.

    So what is actually happening? Games and social media are converging at a rapid rate, and our whole digital world is about to be reinvented via new technologies that are just now starting to be commercialized. Come take a glimpse into a possible future — one that is almost certainly wrong in many details, but is at least extrapolated from today’s events, rather than old dreams.

  • How many hot startups are VW-based?

    The SIA 25 Live (a snapshot from CNet)

    The SAI 25 Live is this new index that is trying to track the hottest startups based on an estimated valuation figure. As you look at the chart, realize these figures are in thousands, so the top of the chart is valued in the billions.

    Several of the top 25 are familiar names to readers of this blog and folks who hang around the virtual worlds space:

    • Webkinz
    • Habbo (why it’s not listed as Sulake, I don’t know)
    • Linden Lab
    • Stardoll

    Of course, if you are on the Metaverse Roadmap bandwagon, then the stuff like Twitter also fits into the eventual metaverse picture, via the “lifelogging” quadrant. And Meebo, which many think of as just a chat app, has had great success with Meebo Rooms, which is basically am embeddable chat room that you can put on any website — another step towards web-wide synchronous interaction.

    The table is intended only to show privately held companies, so many of the big players are absent. And many of these valuations are purely hypothetical — there isn’t necessarily a buyer at that price, and the markets aren’t exactly hot for IPOs right now either. But it does serve to demonstrate the attraction of virtual worlds as a category.

    It’s also interesting to me how many of the others are ones I have never heard of. Tudou is a video-sharing site in China. Ozon and Yandex are Russian. There’s a bunch of job-seeking sites, and a bunch of ad networks.

  • MetaverseU time capsules

    Henrik Bennetsen cornered everyone he could at MetaverseU and asked them a set of questions about the metaverse:

    • What excites you about current metaverse technology?
    • What concerns you about current metaverse technology?
    • What will be most the surprising impact of metaverse technology on society within the next decade?
    • What barriers will metaverse technology never overcome?

    Now he’s posted all the videos of all the answers — and there’s some good stuff in there.

    Here’s my answers:

    Read More “MetaverseU time capsules”

  • PMOG is going beta…!

    Justin Hall’s nifty web metagame PMOG is going beta, and you can sign up on their site.

    In short, you install an extension to Firefox. Then you browse. You can leave stuff on pages (like bombs!), gain Xp and level up by browsing, do quests, etc. Basically, it layers an RPG on top of browsing: you even have character classes.

    This is a great example of the inversion in thinking that comes with the Web approach to doing stuff. I remember toying with a similar but different idea back in the SWG days — an MMO that slurped real world web pages into a full 3d world, and that you ran around in “cyberspace” and played an RPG. How obvious it seems now to instead do it outside of a 3d immersive client!