Trinhex

 Posted by (Visited 10894 times)  Game talk  Tagged with: , ,
Jun 102010
 

On Metaplace there was a puzzle game I designed called Wheelwright. One of our users, known as Obo there but as oscan on Kongregate, just released a game called Trinhex on Kongregate that is inspired by that one. Given that it is hexes, it of course plays very differently, adding triangle swaps and bonus objectives. Check it out!

Lila Dreams: a very cool concept

 Posted by (Visited 6970 times)  Game talk  Tagged with: , ,
May 302008
 

Lila Dreams – Home

What the heck is Lila Dreams? It’s a massively multiplayer online game where you become a mental entity (called a “memekin”) and live out an adventurous life inside an 11 year-old girl’s psyche.

They also have a blog with interviews and the like; looks like it’s in Flash and will be on Kongregate. Based on the concept art, I’m betting it is a side view game…

A la carting games

 Posted by (Visited 6904 times)  Game talk, Watching  Tagged with: , , ,
May 092008
 

At work, our biz dev guy forwarded around this highly interesting article about the future of paid video content on the Net: The Ala Carting of Video on the Net – Will it lead to disaster?

He commented that this had relevance for games — something about which I agree completely. I strongly suggest reading the full article, but here’s a brief sampling (which I gather is quoting a report from Bernstein Research):

On the web, early evidence suggests that consumers will tune out – click away – if they are forced to watch more than 30 seconds or so of advertising up front, and maybe another 90 seconds of advertising over the next thirty minutes. Hulu.com, for example, which has already been lionized by many as the future of TV, serves two minutes of advertising for every 22 minutes of programming(i.e. the programming duration of a typical half hour show from television). Assuming identical CPMs for web video and TV, and after accounting for lost affiliate fees, a 30 minute program on the web with two minutes of advertising yields approximately 1/8th as much revenue per viewer.

Are content producers prepared to reduce production costs…by 88%?

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