Recent videos & interviews

 Posted by (Visited 3121 times)  Game talk  Tagged with: , ,
Apr 102017
 

I tweeted about these, but neglected to mention them here on the blog, so here’s a roundup!

First up is my favorite, this video by Zoyander Street of Critical Distance, for First Person Scholar. He was in town and came by my house to talk games; we ended up in my loft, where I keep the boardgame collection and do boardgame design, talking about abstract games and their rich history. You can just barely see the arcade machine off to the left there; it’s got a huge chunk of videogaming history emulated on it.

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Sep 282016
 

I recently had the chance to sit down with Markee Dragon, during AGC. It was at the offices where they are making Crowfall, but we didn’t really talk about Crowfall. Instead, we talked about… fish tanks.

Or more exactly, about game design in general, and then about how there are systems in the world around us which provide inspiration, and how a lot of them, like gardening, just have really bad user interfaces. Which led us to fish tanks, and the rich and complex game system that exists in one. So we kind of started designing that game right there on the fly.

It was a highly entertaining conversation, for me at least — and now Markee has released the video, so maybe it’s entertaining for you too!

 

Sep 252016
 

slide1Here it is, in all its mathy glory: Gritty Systems Design for Retention.

I barely pulled off getting this one done in time. I knew what I wanted the shape of it to be, largely prompted by some of the design choices I saw in Pokemon Go. But I also knew it would involve an awful lot of spreadsheet work and an awful lot of graphs. And I wanted to make those graphs real, not just sketches, so that people could walk through the math and see how it worked.

So — I had notes, but then worked from 10pm to 3am the night before, and then from 9am to 2pm the day it was supposed to be delivered. I don’t recommend cutting it quite this close (the talk was at 4:45, so I finished with not quite three hours to spare).

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Aug 152016
 

agc2016logo-547x286I’ve mentioned it a fair amount of Twitter and Facebook, but I wanted to call attention to it here again, for those who still follow such antiquated things as blogs! I’ll be speaking at the newly revived Austin Game Conference, taking place in Austin of course, on Sept. 21 and 22.

For those of you who fondly remember the various incarnations of game conferences in Austin — this event is going to recapture that vibe, I think. The advisory board is pretty much the same crew of folks who curated all those excellent conferences for a decade, starting back in 2003.

My topic:

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A Poke-roundup

 Posted by (Visited 5312 times)  Game talk  Tagged with: , , ,
Jul 192016
 

My piece on how “AR is an MMO” traveled far and wide this week. Among the appearances:

There’s probably more to come — I was asked about interviews by several outlets this week, and actually said yes to at least one, as I recall.

If you’re looking for more to read from a game-design specific angle, I recommend

Also, you may recall I mentioned that alternate client views is common in MMOs? Well, here’s your global map of where all the Pokemon are. If you can get in — it’s overloading with traffic.

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