Ownership: How Virtual Worlds Work, part 5
Letโs get one thing out of the way first. Ownership of anything digital is illusory, and always will be.
How Virtual Worlds Work
1: Clients, servers, and art
2: Maps
3: Object templates and instances
4: Object behaviors
5: Ownership
Then again, itโs illusory in the real world, too. Ownership is a convention, not physical reality. This is why we have sayings like โPossession is nine-tenths of the law,โ which basically means โyou can claim you own something all you want, but if you donโt physically have the object, itโs pretty hard to enforce.โ
In digital settings, of course, you never physically have anything. At best, you have a physical container of data.
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