Game folks vs web folks

 Posted by (Visited 8063 times)  Game talk  Tagged with: ,
Oct 272008
 

I missed this blog exchange a few days ago between Andrew Chen (web guy) and Adam Martin (game guy).

“4 major cultural differences between Games people and Web people” is where Andrew says,

  1. Eyeball worship vs. Game genre worship
  2. Distribution vs. Content
  3. Utility vs. Experience
  4. Open vs. Content gating

And then Adam says in “Cultural differences: game developers vs web developers”:

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Oct 032008
 

Second Life technology continues its slow move towards being an enterprise solution with the announcement that the SL-derived OpenSim project is getting commercialized by 3Di.

Enterprise was a big buzzword this year at the Virtual Worlds conf in Hollywood. (Of course, in the midst of it, someone had to ask “what is enterprise anyway?” It means “selling VWs to businesses”). The penny has also dropped for some users that SL itself seems to be trending in this direction — as Tateru Nino writes on Massively,

When you look at the hiring of Tom Hale, the ongoing hiring of enterprise sales and marketing staff, and the licensing of the Immersive Workspaces product from Rivers Run Red, this all seems to signal a clear direction for where Linden Lab is taking Second Life. Clearer than anything else we’ve seen in a year, certainly.

Of course, we have also seen Forterra and their OLIVE platform (derived originally from the There.com codebase) continue to focus on this area over several years, with particular success in work for the military.

Is all this a surrender of the dream? What about user-creation virtual worlds for consumers?

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Sep 222008
 

There was a fair amount of coverage of this panel, despite the relatively small attendance. This was the one where we announced the Metaplace TOS. Some of the coverage:

The discussion has been quite lively, and many excellent points were raised for possible revisions, many posted right here on the site in the discussion thread. I plan to reconvene with the lawyers and this feedback and present another draft for the Internet to argue over. 🙂

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ExitReality

 Posted by (Visited 8040 times)  Game talk  Tagged with: , ,
Sep 172008
 

ExitReality launched in open beta today and there is coverage in a few places. Virtual Worlds News has detailed coverage with lots of interview questions, while CNet has a slightly more critical article.

What does it do? It automatically grabs web content and sticks it into a 3d space. You can shape the 3d space if you want, but it does it by default — no work for the site owner. It also slurps 3d content of all sorts from basically anywhere to let you build with it. I don’t know what the scripting is like, and it (like most all the 3d solutions) is based on a plugin, and one that as of yet is still limited to Windows. But that seems like an obvious thing to want to remedy.

I haven’t tried it out yet, but it does seem like an important transitional step in some ways. It’s still the notion that people want to see websites in 3d, which I think is basically wrong, but it does it in a manner that is much more like the web than past attempts.

It will be interesting to see where this one goes.

AGDC: Bruce Sterling keynote

 Posted by (Visited 14899 times)  Game talk  Tagged with: , ,
Sep 162008
 

Again, sorry for typos.

Bruce Sterling, Future of Entertainment

Hello, thanks for having me into your event today, and thanks for that intro. Though there is a problem with that, I am not Bruce Sterling. He couldn’t make it, he sent me instead.

The reason he couldn’t make it is that in 2043, Bruce is 89. Dr. Sterling is too frail to get into a time machine to talk to game devs, so he called on me to do it. I am one of his grad students. I volunteered, sort of, to journey back in time using some of our new technical methods. It wasn’t exactly easy, and I am here and fully briefed.

Before I get started about computer entertainment 35 years from today, even though that is a very interesting topic and I am writing my thesis about it, I think I should level with you. I should tell you a few things first confidentially.
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