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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Game Breakr interview at Austin GDC

    Hours September 18, 2009 Categories Game talk
    Comments 6 Comments

    I did this interview for Game Breakr while I was here… a fun conversation!

    Game Breakr – Raph Koster Interview Austin GDC on Vimeo on Vimeo

    Read More Game Breakr interview at Austin GDCContinue

  • GDCA: Gamasutra’s write up of Games Are Math

    Hours September 18, 2009 Categories Game talk
    Comments 1 Comment

    Gamasutra – News – GDC Austin: Raph Koster’s Deceptively Simple Coin Toss. It’s got a couple of images. 🙂

    He offered several examples of complex games broken down into abstract graphs. For instance, he took the strategy board game Blokus, in which four players use tiles of various shapes to try to block other players’ ability to place a piece. Only corner-to-corner contact is allowed between pieces of the same color. No edges can touch, and the object is to use as many of your allotted tiles as possible.

    Read More GDCA: Gamasutra’s write up of Games Are MathContinue

  • AGDC: Games Are Math writeup

    Hours September 18, 2009 Categories Game talk
    Comments 3 Comments

    Xemu’s Long-Winded Game Industry Ramblings :: AGDC ’09: Raph Koster on Games and Math is a liveblog of the talk I gave a couple of hours ago here at GDCAustin.

    The talk was first a very brief intro to game grammar approaches, followed by digging into the math behind very common game mechanics that have stood the test of time, and then lastly a look at some of the “bugs” in human cognition that games tend to exploit. It was supposed to be an intermediate talk, not superadvanced, so I hope I hit the right levelof complexity for everyone!

    The room was pretty packed — 300 people, I am told! There’s also commentary on Twitter if you go looking.

    I will try to get the slides up soon.

    Read More AGDC: Games Are Math writeupContinue

  • AGDC: Opportunities for Monetizing Online Games

    Hours September 17, 2009 Categories Game talk
    Comments 3 Comments

    Another liveblog…apologies for typos.

    Monetizing Online Games

    Lisa Rutherford of TwoFish
    Karl Mehta, PlaySpan and PayByCash
    Andrew Schneider, LiveGamer
    Min Kim, Nexon
    Moderated by Eric Goldberg

    Eric: A realization at the conference that free to play is the future, these are the guys who can tell you about the future. LiveGamer recently acquired TwoFish. Can you each talk about your top three lines of business?

    Andy: started in 2007b on P2P secondary market,and now we have a totalcommerce solution with nCash in Korea and TwoFish, helping partners get more revenue with microtransactions.

    Karl:we monetize over 1000 games, microtransaction stack, prepaid card

    Lisa: TwoFish focuses on post-purchase data, a data economy platform, what users do

    Min: The most significant area I worked on, came out to US in 2005,started office in 2006, launched the payment card method here in the US, consumers had not been proven out yet. We looked at the iTunes card and said, we should do that. It started with the Nexon card. Distributed in 7/11, CVS,RiteAid, will be walgreens soon, 30k retailers in NA.
    Read More “AGDC: Opportunities for Monetizing Online Games”

    Read More AGDC: Opportunities for Monetizing Online GamesContinue

  • AGDC: Top Ten Social RPG Trends

    Hours September 17, 2009 Categories Game talk
    Comments 9 Comments

    Steve Meretzsky, Dave Rohrl, both from Playdom. This is a quickly on the fly typed liveblog and I notice my space bar on my laptop is starting to erratically fail!  I stopped when the Q&A portion hit.

    One year ago, stuff barely games. Then Mob Wars launched, lots of imitators. This is now called the social RPG. 13 of top 25 on MySpace, less dominant but huge on FB.Shares some dna with MMO, longform game, months to play, level up, build character, but spare presentation, spreadsheet style UI,low production values. Play sessions are usuallya few minutes due to a mechanic of energy depletion that limits your play sessions.

    This talk will cover ten trends, and then make some guesses about the next year.

    #1.New horizons in virtual goods.

    Read More “AGDC: Top Ten Social RPG Trends”

    Read More AGDC: Top Ten Social RPG TrendsContinue

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
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