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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Matt Sturges live chat today at 2pm

    Hours October 13, 2009October 13, 2009 Categories Gamemaking, Reading
    Comments 1 Comment

    I don’t know if I have raved about Matt Sturges’ work in comics here before. House of Mystery (available in two collections to date: Room and Boredom and Love Stories For Dead People) has vaulted onto the list of my favorite ongoing series. He’s also involved with the Eisner-award-winning Fables universe, particularly through Jack of Fables.

    But I am a bit biased — I knew Matt back in the days when I lived in Austin, when were both caught up in the variously overlapping writers’ circles around Turkey City (the writer’s workshop best known in SF/F circles for its widely-used lexicon). Matt was a member of the Clockwork Storybook collective, from which several writers of note have emerged.

    I’m super happy to have Matt cornered on the Metaplace stage today at 2pm Pacific, to get grilled about comics, writing, and whatever else attendees want to hear about!

    Edit: the event is over, but the chat log is available here.

    Read More Matt Sturges live chat today at 2pmContinue

  • The Sunday Poem: Lullabye: Waking Dream

    Hours October 11, 2009 Categories The Sunday Poem
    Comments 1 Comment

    This is a villanelle. You’re supposed to be able to read it as either life being the dream, or dreaming while asleep.

    Read More “The Sunday Poem: Lullabye: Waking Dream”

    Read More The Sunday Poem: Lullabye: Waking DreamContinue

  • PhotoSketch – freakin’ amazing

    Hours October 10, 2009 Categories Art, Misc
    Comments 8 Comments

    To quote Mashable, it “transforms basic stick-figure drawings in to a photograph.”

    In one example of the technology, a basic sketch, showing the rudimentary outlines of some boats, seagulls and a kissing bride and groom, is transformed in to a beautiful image showing an embracing couple against a sunset backdrop. In another, a diagram of a man throwing a Frisbee, and a dog leaping to catch it, is turned into an action-packed picture.

    via PhotoSketch picture software wins plaudits – Telegraph.

    The video walks you through how they do it. Totally cool.

    Sketch2Photo: Internet Image Montage from Tao Chen on Vimeo.

    Read More PhotoSketch – freakin’ amazingContinue

  • Mike Laidlaw on single-player games

    Hours October 9, 2009October 9, 2009 Categories Game talk
    Comments 24 Comments

    PCWorld ran an article in three parts on Dragon Age, Bioware’s upcoming RPG, and part three leads by posing the question

    Is Bioware’s Dragon Age the last of its kind? A solo-player game absent an integrated online component? Or is it actually the next step in what Spore designer Will Wright calls the “massively single player” experience?

    Mike Laidlaw, the lead designer on the game (justly well-known for his writing chops) offers up some interesting and nuanced thoughts.  He leads with the observation (boldface mine) that

    I think the glory of stories–and I think this is something computers are only now starting to be able to participate in–is that stories are shared experiences. It’s the shaman telling the tale of whatever around the campfire, the boy scouts with the flashlight under their faces. All these things are primal ways that we as a people communicate, share experiences, and quite often, share wisdom and growth. Before written communication, before the printing press, and before computers certainly. Lore and legends were often wrapped up as fables and parables, for the purposes of sharing experiences.

    So to my mind, the most valid story is one that can be experienced but also shared…

    Read More “Mike Laidlaw on single-player games”

    Read More Mike Laidlaw on single-player gamesContinue

  • Don’t Display Negative Karma

    Hours October 7, 2009October 7, 2009 Categories Game talk
    Comments 23 Comments

    Randy Farmer (he of Habitat fame, and much more besides!) and Bryce Glass have been posting excerpts from their upcoming book Building Web Reputation Systems on a blog, and today’s has a great anecdote in it that hammers home all the math behind negative reputation systems.

    “Hi! I see from your hub that you’re new to the area. Give me all your Simoleans or my friends and I will make it impossible to rent a house.”

    “What are you talking about?”

    “I’m a member of the Sims Mafia, and we will all mark you as untrustworthy, turning your hub solid red (with no more room for green), and no one will play with you. You have five minutes to comply. If you think I’m kidding, look at your hub-three of us have already marked you red. Don’t worry, we’ll turn it green when you pay…”

    If you think this is a fun game, think again-a typical response to this shakedown was for the user to decide that the game wasn’t worth $10 a month. Playing dollhouse doesn’t usually involve gangsters.

    — Building Web Reputation Systems: The Blog: The Dollhouse Mafia, or “Don’t Display Negative Karma”.

    There’s whole rough drafts of chapters on the site — totally worth reading, pondering, absorbing, and using.

    Read More Don’t Display Negative KarmaContinue

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  • Blog
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  • Game Design
    • Game Design Home
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