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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • The Sunday Song: Ducklings in June

    Hours October 18, 2009 Categories Music
    Comments 3 Comments

    I actually wrote this back in June, after a walk in one of the neighborhood parks where there were, you guessed it, some baby ducks.

    The recording is a little funky — something weird going on with the panning or presence in the left vs right channels.

    I’ve already forgotten how to play it. 🙁

    http://www.raphkoster.com/music/DucklingsInJune.mp3

    download

    Read More The Sunday Song: Ducklings in JuneContinue

  • Philip Rosedale leaves Linden

    Hours October 16, 2009 Categories Game talk
    Comments 1 Comment

    As a full-time job, anyway. There are theories as to what he’ll do and elegiac meditations on his legacy, and among long-time users of Second Life, there are crises of confidence.

    Philip is a crazy dreamer, so I am positive that whatever he does, he’ll keep doing that much: dreaming crazy dreams, and more power to him. 🙂

    Here’s the link to his official announcement.

    Read More Philip Rosedale leaves LindenContinue

  • Virtual goods keep growing…

    Hours October 14, 2009 Categories Game talk
    Comments 9 Comments

    Sort of an addendum to the previous two posts.

    Thanks to the astonishing growth of games on social networks such as Facebook and MySpace, the U.S. virtual goods market is poised to clear $1 billion in revenues in 2009, up more than 50 percent from a year earlier, according to a new report.By 2010, revenues could hit $1.6 billion as users become more comfortable paying for virtual goods in small transactions that are executed in a seamless fashion.

    via Virtual goods sales to hit $1 billion in 2009 as social games pay off big | VentureBeat.

    Meanwhile, CNet reports that China’s online game market grew almost 40% in Q2 of 2009, reaching over $900m. The bulk of the revenues go to three companies: Tencent, Shanda, and NetEase, which together have over 50% of the market.

    Read More Virtual goods keep growing…Continue

  • China says no to foreign investment in VWs, MMOs

    Hours October 14, 2009 Categories Game talk
    Comments 3 Comments

    These days, it’s more likely that the money flows in the other direction, but it’s interesting to see nonetheless:

    Over the weekend the government run General Administration of Press and Publication (GAPP) and National Copyright Administration issued regulations designed to limit the influence foreign companies have in that region. US companies that wish to operate in China will need to license their content rather then enter into a joint venture.

    Virtual Worlds News: China Bans Foreign Investment In Online Games, Virtual Worlds.

    Read More China says no to foreign investment in VWs, MMOsContinue

  • The Guardian on virtual currency

    Hours October 14, 2009 Categories Game talk
    Comments 2 Comments

    Over time, many technologies pioneered or elaborated in games and virtual worlds have become core parts of the web. Reputation systems. User profiles that track achievements and cumulative past experience. Avatars themselves, now degraded in common parlance all the way down to profile pictures. And now the idea of virtual coins is hot again, after some failed attempts in the 90s boom to make virtual currenct standards for e-commerce. The Guardian has a nice article on it:

    Startups such as Jambool and Spare Change have launched virtual currencies that are interoperable across a range of games, applications and social networks, but Twofish’s Rutherford believes only a company of Facebook’s size can deliver the “brand promise” that would give a universal currency widespread appeal. Hale thinks that eventually there will be “a few dominant virtual currencies that by dint of their size become exchange currencies, just as the US dollar is to the global economy today”.

    — Are online currencies finally striking gold? | Technology | The Guardian

    Are we actually on track for something like this? Well, it’s not crazy. I think a bigger question is whether governments will allow or discourage it from happening — China already cracked down on QQ coins, as I recall.

    Read More The Guardian on virtual currencyContinue

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  • Blog
    • Blog Home
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  • Game Design
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