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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Atari posts their classics

    Hours November 26, 2009 Categories Game talk
    Comments 6 Comments

    Some of them anyway. Go here for Adventure, Asteroids, Battlezone, Crystal Castles, Lunar Lander, and Yars’ Revenge.  They look to have been recreated quite faithfully, in Flex maybe?

    The mouse works in Crystal Castles. Don’t forget the level skip you can do by going to the back of the first level and jumping. 🙂

    Read More Atari posts their classicsContinue

  • danah boyd’s talk about streams becomes object lesson

    Hours November 25, 2009November 25, 2009 Categories Game talk
    Comments 3 Comments

    danah boyd gave a talk at Web2.0Expo that I thought made some great points.

    The irony is this: while she gave her talk, the Twitter backchannel was being projected up behind her, where she could not see it. She was in fact in an attention battle with every Tweeter there. On top of that, she couldn’t see the audience, so her feedback channels on how she was doing — incredibly important to a speaker — were just completely broken. In other words, the backchannel had a better attention platform than the speaker did.

    Unsurprisingly, the talk went poorly. danah’s dissection of it makes for compelling reading.

    Her talk can be found in its entirety at “Streams of Content, Limited Attention: The Flow of Information through Social Media” — don’t rely on my simplified version:

    Read More “danah boyd’s talk about streams becomes object lesson”

    Read More danah boyd’s talk about streams becomes object lessonContinue

  • Jesse Alexander chat now!

    Hours November 17, 2009November 17, 2009 Categories Watching

    http://www.metaplace.com/TheStage/play

    Head on through the doors on the second level of the lobby to the stage proper.

    Edit: event over. 🙂 Log not yet available, but I will update when it is.

    Read More Jesse Alexander chat now!Continue

  • Chat with Jesse Alexander of Alias, Heroes, Lost, Day One

    Hours November 17, 2009 Categories Watching
    Comments 1 Comment

    I first met Jesse at an event at MIT, where we had a mutual fanboy moment. Now every time his name pops up on a TV screen I get to point it out to the kids. He’s a big thinker on transmedia — the ways in which stories can cross between many media and be “read” at different levels. And today, he’s going cross-media again, with a live chat and Q&A at the Metaplace Stage today at 2pm Pacific. I’ll have it embedded here.

    Where: TheStage

    When: November 17

    Duration: 2:00pm – 3:00pm PST

    Jesse Alexander is a former co-executive producer and a writer for the show Heroes. Alexander joined the crew immediately after the pilot and has served as co-executive producer on the first three seasons. In addition to his work on the episodes of Heroes, Jesse also wrote several graphic novels, and worked on the story for the webisode The Recruit.

    Jesse previously served as an executive producer and writer on Alias and as a co-executive producer on Lost. He co-wrote the screenplay for the film Eight Legged Freaks. Jesse also helped develop videogames for Alias and Apocalypse. In May 2009 NBC announced that their fall lineup would include a new series, Day One, in which Jesse serves as an executive producer and writer.

    (Information from the Heroes Wiki)

    Jesse will be holding a Q&A session in Metaplace! You don’t want to miss this!

    via Metaplace – Event Details.

    Read More Chat with Jesse Alexander of Alias, Heroes, Lost, Day OneContinue

  • Venezuela bans violent video games

    Hours November 5, 2009 Categories Game talk
    Comments 10 Comments

    Ugh, yet another country…

    Last Thursday in Venezuela, a new law criminalizing “violent” video games and toys was approved by the National Assembly.

    The law scapegoats gamers for the obscene levels of violence in our country (see below), and goes to extraordinary lengths to criminalize gaming, to the point of holding out long jail terms to people who buy the wrong kinds of games.

    It’s no joke. Last year, on a trip to the US, I was able to buy a Nintendo DS for my brother, and a puzzle game that deals with using weapons to defend the fish stock of penguins in Antarctica, Defendin’ de Penguin. Early next year, when the law kicks in, bring such a game could land me in jail for 3 to 5 years, for importing forbidden violent games, as the penguins use snowball guns to ward off walruses, foxes (in Antarctica? OMG think of Biogeography!), polar bears and the Yeti.

    via Venezuela bans violent video games: a first-person guest essay – Boing Boing.

    Read More Venezuela bans violent video gamesContinue

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  • Blog
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  • Game Design
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