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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Today’s Real Life Comics

    Hours December 4, 2009 Categories Game talk
    Comments 14 Comments

    The comic in question

    Real Life Comics – The Online Comic ©1999-2008 Greg Dean.

    Just yesterday I was commenting to someone that I haven’t actually seen or spoken to Richard in a few years now…

    Read More Today’s Real Life ComicsContinue

  • Man beats WoW

    Hours December 3, 2009 Categories Game talk
    Comments 11 Comments

    Well, sort of. All the achievement points. Not all the achievements. He cheated on one. Which is somehow fitting.

    To reach the milestone the Taiwanese power-player killed 390,895 creatures, accumulated 7,255,538,878 points of damage, completed 5,906 quests (that’s 14.62 quests per day, apparently), raided 405 dungeons and hugged 11 players.

    The achievement hasn’t arrived without some controversy though; WoW-heads point out that technically he’s still missing one illusive, event-tied achievement (called “BB King”), but he’s managed to dodge it via a glitch awarding one extra, false achievement point.

    — News: Man ‘finishes’ World of Warcraft – ComputerAndVideoGames.com.

    Read More Man beats WoWContinue

  • Game-guilds and street gangs both driven by team formation

    Hours November 30, 2009November 30, 2009 Categories Game talk
    Comments 9 Comments

    I am unsurprised to see that there is a fresh paper out that states that there are strong mathematical commonalities between gang formation and guild formation. (I am also unsurprised to see Nic Ducheneaut and Nick Yee among the authors of the paper).

    In particular, we find that the evolution of gang-like groups in the real and virtual world can be explained using the same team-based group-formation mechanism. In contrast to the quantitative success of our team-based model, we find that a homophilic version of the model fails. Our findings thus provide evidence that online guilds and offline gangs are both driven by team-formation considerations rather than like-seeking-like. Interestingly, each server’s Internet protocol (IP) address seems to play an equivalent role to a gang ethnicity.

    — “Human group formation in online guilds and offline gangs driven by a common team dynamic”

    The source data comes from WoW guilds and from Long Beach CA street gangs — and with lots and lots of data points to boot.

    What’s the mathematical model underlying the two? Well, it’s a basically pragmatic approach to team-building:

    Read More “Game-guilds and street gangs both driven by team formation”

    Read More Game-guilds and street gangs both driven by team formationContinue

  • I’m playing a live acoustic concert nowish

    Hours November 27, 2009November 28, 2009 Categories Music
    Comments 3 Comments

    Another month, another concert. This one is for Charity Day, another MacZ event in Metaplace. It runs from 2pm-4pm Pacific time. You can get there at this link: http://www.metaplace.com/thestage/play

    Or right here, if you can see this world embed:

    (event over)

    Head up the stairs and through the triple doors by the meep with the bow tie.

    Read More I’m playing a live acoustic concert nowishContinue

  • Playing live web concert tomorrow

    Hours November 26, 2009November 26, 2009 Categories Game talk
    Comments 1 Comment

    I am playing a live web concert tomorrow, from 2 to 4 pm Pacific, in Metaplace. The set list will be completely different — no overlaps — from the Halloween show. As before, it’ll be just me and a guitar, streaming live to the world.

    I’ll have the world embedded here on the blog, like last time.

    Read More Playing live web concert tomorrowContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
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    • Theory of Fun
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      • Poetry
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    • Art Home
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      • Emulation
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