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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Whither Online?

    Hours November 14, 2005March 1, 2006 Categories Game talk
    Comments 1 Comment

    I’m working on getting some of the stuff that hasn’t been on the site put up in the next few days. As part of converting over the KGC talk (still coming shortly) I also came across this opinion piece, which appeared in Game Informer a while back. So it’s now on the site in the Gaming/Essays section.

    Anyone remember what cyberspace looked like a decade ago? There we were, all fresh arrivals in the Metaverse, dreaming of Snow Crash’s virtual bars and William Gibson’s skies like televisions on dead channels. We wondered if the Holodeck would require one of those newfangled 3d hardware video cards or not. If we were really old-school sci-fi fans, maybe we thought about Bradbury’s Veldt or Vernor Vinge’s “True Names.”

    Back then, we dreamed about dynamic worlds that we could morph on the fly with a thought (or at least a twitch of a mouse). We had a lot of grand visions about really realistic NPCs that would move about the world like the ones in Ultima VII did. We thought maybe the orcs would be invading virtual towns because they wanted to, not because there were spawn points set up by the city gates.

    These days, after suffering through Lawnmower Man and Disclosure, maybe our dreams are a bit less lofty…

    Read the whole thing if you want.

    I also went ahead and linked my GDC 2004 talk A Grammar of Gameplay and my Training Fall 2005 keynote Why Games Matter from the Gaming/Essays page as well as The Love Story Challenge and a talk I gave at a local IGDA chapter meeting, both from 2004.

    Read More Whither Online?Continue

  • AGC: Bob Moore’s talk on avatars

    Hours November 14, 2005November 14, 2005 Categories Game talk
    Comments 4 Comments

    This was my favorite talk at AGC, and Bob has posted it on the PlayOn blog.

    Read More AGC: Bob Moore’s talk on avatarsContinue

  • KGC 2005: Jason Della Rocca’s take

    Hours November 14, 2005 Categories Game talk
    Comments 1 Comment

    Here’s Jason Della Rocca’s take on KGC.

    Look for the slides from my keynote later today…

    Read More KGC 2005: Jason Della Rocca’s takeContinue

  • OGaming Interview

    Hours November 13, 2005July 12, 2006 Categories Game talk
    Comments 1 Comment

    This OGaming Interview came out while I was in Korea…

    Read More OGaming InterviewContinue

  • The Sunday Poem: The Clock Before Falling Asleep

    Hours November 13, 2005 Categories The Sunday Poem
    Comments 1 Comment

    It’s not tick tock. More like a
    Tack chalk tick chalk take chalk talk chalk,
    A song without sibilants whinging its way
    Around the vowels, never settling, circling back.

    As you sleep it falls into white noise,
    Just chalk chock shock sock until every moment
    Blurs its way into the melting dream.
    Marking moments that move sideways,

    Perpendicular to seeing, the sibilants easing
    Their way into the susurration of sleep.
    Each six degrees of movement, each sharp tick
    The peak signal in a rush of static.

    What is a clock? A simplistic rhythm, like chalk itself,
    Nothing more than a rubbing on the face of time.

    Read More The Sunday Poem: The Clock Before Falling AsleepContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
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  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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  • Books
    • All the Books
    • Postmortems
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    • Other writing
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      • Poetry
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