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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • A Theory of Fun Nominated for Front Line Award

    Hours November 29, 2005 Categories Game talk
    Comments 1 Comment

    Game Developer Magazine has announced the nominees for the annual Front Line Awards, and A Theory of Fun for Game Design is among the book nominees. This is a very nice honor, particularly given the highly practical and useful books that are the other nominations.

    Read More A Theory of Fun Nominated for Front Line AwardContinue

  • Chris Whitley, 1960-2005

    Hours November 28, 2005November 29, 2005 Categories Music
    Comments 3 Comments

    I leave Locus Online to read the obit of an SF writer I had never heard of, and see Chris Whitley’s name at the bottom of the list of obituaries.

    He was only 45, and he died of lung cancer, and somehow, it’s exactly the right bluesy ending to another great bluesman, albeit one that most people don’t remember, or only know because of “Big Sky Country” playing in the background of a Chevy commercial.
    Read More “Chris Whitley, 1960-2005”

    Read More Chris Whitley, 1960-2005Continue

  • A Bartle lead in the NYT?

    Hours November 28, 2005 Categories Game talk
    Comments 11 Comments

    Yep, check it out.

    “So you have these four basic types that occupy the environment: the Achiever, the Explorer, the Socializer and the Killer.”

    Nick Fortugno, the 30-year-old teacher, turned away from the whiteboard and faced the 14 undergraduate and master’s-level students in his Thursday seminar. “Killers act like predators, and like any ecosystem, if you increase the number of killers and facilitate them, you decrease the number of achievers and socializers.”

    I’m sure that right about now, RIchard chimes in wondering why nobody uses his newer model, found in his book…

    Read More A Bartle lead in the NYT?Continue

  • Recent site fixes

    Hours November 27, 2005March 1, 2006 Categories Game talk, Misc, Music
    Comments 2 Comments

    The following fixes have been made:

    • The essays and presentations have been split onto two separate pages.
    • The GDC presentation on Online World Design Patterns is now back on the site. This presentation covers the basic common characteristics of MMOs and MUDs: what characters are like, what game systems are common, etc. IE-only, for now.
    • Also back is How to Manage a Large-Scale Online Gaming Community. This presentation is often misread as cynical manipulation of customers. Well, it is some of that, but it’s also intended to be a blueprint for honest dealings with your community. Also IE-only for now.
    • Two Models for Narrative Worlds has slightly changed URLs (it is now an SHTML file) and is no longer one of those fancy JavaScript IE-only presentation webpages, but instead a single page of PNGs with the transcript of the talk interspersed. Over time, I hope to change all of the presentations to this format, since most folks who visit here use Firefox (as do I!).
    • The snippet “Online worlds and the law” is back on the site — it just had a bad filename.
    • Same with “The ethics of online world design”. Neither of these pages, as with several others of the snippets, look correct yet, but at least the material is restored.
    • The sheet music for “Alice” and “Memorial” should be legible again.

    Since we’re here — what needs to change about the site? What’s working? What do you hate? What do I need to blog about more? Feedback is welcome.

    Read More Recent site fixesContinue

  • Two interesting posts at Only a Game

    Hours November 27, 2005 Categories Game talk
    Comments 2 Comments

    The Rituals of Alea and A Game Design Grammar. Just noting them, really. I think chance and randomness are incredibly important in games, but that they only do more than teach probability when they exist within a larger context; and that there’s alot of folks out there using the grammar metaphor right now and we need to pin down what we mean a bit better. 🙂

    Read More Two interesting posts at Only a GameContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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