Player-centered design
Terra Nova has what apparently is T. L.’s last post, and it’s about player-centered design.
Is anyone (any company? any commercial enterprise?) integrating something roughly called “player-centered design” into their MMOG dev processes or is that wording the kind that makes the practicing designer cringe as it seems to undermine the artistic/auteur aspect of producing a game?
The first temptation is to answer “anyone who isn’t player-centered in their design is an idiot.”
After all, the entire discipline of design — and I don’t mean game design, I mean all of design — is about user responses. It’s about holding a conversation with the intended user of an artifact (I was going to type “product” there and then changed my mind), via the artifact itself.
And yet, I know that a lot of folks (such as the ones who typically bash me on, say, game or guild forums, will say that I’m far from being player-centered in my own designs. I’m a poster child for ignoring what players want, right?
The question, to my mind, is “where is the player, really?” and that’s not an easy question to answer.
