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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Player-centered design

    Hours December 7, 2005March 1, 2006 Categories Game talk
    Comments 22 Comments

    Terra Nova has what apparently is T. L.’s last post, and it’s about player-centered design.

    Is anyone (any company? any commercial enterprise?) integrating something roughly called “player-centered design” into their MMOG dev processes or is that wording the kind that makes the practicing designer cringe as it seems to undermine the artistic/auteur aspect of producing a game?

    The first temptation is to answer “anyone who isn’t player-centered in their design is an idiot.”

    After all, the entire discipline of design — and I don’t mean game design, I mean all of design — is about user responses. It’s about holding a conversation with the intended user of an artifact (I was going to type “product” there and then changed my mind), via the artifact itself.

    And yet, I know that a lot of folks (such as the ones who typically bash me on, say, game or guild forums, will say that I’m far from being player-centered in my own designs. I’m a poster child for ignoring what players want, right?

    The question, to my mind, is “where is the player, really?” and that’s not an easy question to answer.

    Read More “Player-centered design”

    Read More Player-centered designContinue

  • Where is everybody?

    Hours December 6, 2005December 6, 2005 Categories Misc
    Comments 7 Comments

    Here’s this nifty tool. If you fill it in, we can see where everyone is who reads the blog. Gotta love those Google Maps hacks…!

    Read More Where is everybody?Continue

  • I’m on NPR tomorrow…

    Hours December 6, 2005December 7, 2005 Categories Game talk
    Comments 14 Comments

    …On the show “On Point.” The main guest is Heather Chaplin, who co-authored Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution, which I discussed a while back.

    Alas, this is at 8:00am Pacific time, and they do it live. Ugh, I will be up really early tomorrow morning. I’m told I’ll only be on for about 20 minutes for part of the conversation.

    Edit: you can now listen to the show via Windows Media or RealPlayer.

    Read More I’m on NPR tomorrow…Continue

  • Multiverse

    Hours December 6, 2005December 6, 2005 Categories Game talk
    Comments 3 Comments

    It had to happen, and now there’s a startup trying it out: Multiverse. Read the CNet article here.

    Edit: there’s also a TerraNova discussion, where the response is pretty positive.

    Read More MultiverseContinue

  • The “open big” curve

    Hours December 6, 2005 Categories Misc
    Comments 1 Comment

    The Intelliseek’s BlogPulse Newswire has a great example of that “open big” adoption curve from the last post, in real-world data.

    Sadly, it’s for references to New Orleans in the blogosphere.

    Read More The “open big” curveContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
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    • Art Home
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  • About Raph
    • About Me
    • CV
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      • Emulation
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