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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Will Wright at When 2.0

    Hours December 8, 2005 Categories Game talk
    Comments 1 Comment

    Oren Sreebny’s Weblog has a summary of Will’s speech at When 2.0. As usual, it’s full of smart insights, though I am unsure I agree with his definition of story:

    A story is a way of how to displace someone’s experience in time and space to apply it to another person. While you’re seeing one linear path of events, the drama is created by imagining all the other things that didn’t happen (“what would’ve happened if he had tripped here?”).

    Another comment that resonates with the recent discussions here on story is this one:

    Games are doing the same thing – looking for simple compact rules that can create large spaces of possibilities.

    With the “interactive entertainment movie” sort of game, the large spaces of possibilities actually tend to be fairly small. As the “string of pearls” approach to narrative games puts it in its very metaphor, you have to bound the possibility space in order to string it up! Otherwise, you’ll end up with a very ungainly necklace.

    Another sign (as if there weren’t enough already) that Will falls very very strongly on the “toys and models” side of game design, as opposed to the “interactive entertainment” side.

    I agree strongly with Will’s recommendation of The User Illusion. It’s one of the best books on cognition and how we think.

    Via Kim Pallister.

    Read More Will Wright at When 2.0Continue

  • Blog of Booth: Instancing part 2: world design

    Hours December 8, 2005December 8, 2005 Categories Game talk
    Comments 1 Comment

    The upshot seems to be that we mostly all agree after all. 🙂

    Seriously, though, worth reading over.

    Read More Blog of Booth: Instancing part 2: world designContinue

  • This is why people often hate marketing…

    Hours December 8, 2005 Categories Watching
    Comments 2 Comments

    USATODAY.com – Disney lets girl into Winnie’s world.

    Read More This is why people often hate marketing…Continue

  • Feelin’ groovy (a rant)

    Hours December 8, 2005December 8, 2005 Categories Game talk
    Comments 29 Comments

    I get told that I am more interested in social experiments than in gameplay all the time. Frankly, I am a bit sick of it. So I want to rant.

    I said this in the comments to another post.

    A game where the only productive activity is to kill things is the social experiment. A game where people can dance at a bar is more like normal humanity. 🙂

    Read More “Feelin’ groovy (a rant)”

    Read More Feelin’ groovy (a rant)Continue

  • The Pixar Lesson

    Hours December 7, 2005December 8, 2005 Categories Game talk, Watching
    Comments 24 Comments

    A few folks have noted that the On Point radio show host seemed to be rather interested in drawing analogies to theater, and in discussing games as story. This lays the groundwork for a nice little ludology vs. narratology discussion! 🙂
    Read More “The Pixar Lesson”

    Read More The Pixar LessonContinue

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  • Blog
    • Blog Home
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  • Game Design
    • Game Design Home
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