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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Briefly noted links

    Hours December 20, 2005December 20, 2005 Categories Game talk
    Comments 11 Comments

    I told myself I wouldn’t reblog, but… here’s some links that have recently caught my eye that I meant to write whole posts about but haven’t found the time.

    Read More “Briefly noted links”

    Read More Briefly noted linksContinue

  • The end of the world

    Hours December 20, 2005December 20, 2005 Categories Game talk
    Comments 13 Comments

    Yes, yes, I promise I will write “Do levels suck? Part Two” soon.

    In the meantime, Terra Nova: How to end a world? discusses the end of Asheron’s Call 2. It calls to mind for me, however, the ways in which betas have ended.

    At the end of the UO beta, we had a very lengthy beta event to better explain the storyline. It was one of the few events that I’ve gotten to write for an MMO, and I jumped in with short stories and everything!

    Read More “The end of the world”

    Read More The end of the worldContinue

  • First Japanese review of A Theory of Fun

    Hours December 18, 2005December 18, 2005 Categories Game talk, Writing
    Comments 9 Comments

    Japanese cover of ATOF Many thanks to Kiyoshi Shin for the first review of A Theory of Fun in Japan!

    • Review in Japanese
    • Translated with Google

    Looks like you can pick the book up at Amazon.jp and at O’Reilly Japan.

    Gotta Love Google translation, btw:

    You think in the one which has interest in game design theory whether it was added new necessary book-reading. Furthermore, the place, Japanese, is grateful after all don’t you think? is. He the プレゼン chaos is good, it is is, it is the book to which the atmosphere is transmitted that way (new)

    Read More First Japanese review of A Theory of FunContinue

  • Kids growing up

    Hours December 18, 2005 Categories Misc
    Comments 10 Comments

    “Hey, look. There’s Santa over in front of the store. You wanna get your picture taken with him?”

    “Nah.”

    “Why not?”

    “That’s not Santa, that’s just some guy in a suit.”

    Read More “Kids growing up”

    Read More Kids growing upContinue

  • Montague Barn

    Hours December 18, 2005 Categories The Sunday Poem
    Comments 1 Comment

    It was a tremendous fall:
    From the height of the hay bales,
    Stacked two stories high, to the floor
    Of the barn and the bicycle that broke
    The fall and nearly my neck.
    I prefer not to think about how close I came.
    The scar, a tiny spot of weaker flesh
    Shaped like a distant crescent moon,
    Remains, as does the barn;
    But the hay bales are gone.
    I expected to see them still
    There, and myself caught midair,
    Pudgy childhood hands, shirt
    Flapping and exposing skin tanned
    By a reckless summer. Me, suspended
    Forever, before the bruise and the poultice
    Of stinging herbs.
    I’d walk under me, pretend
    To catch me, poke at my smaller limbs,
    Try to recognize my face
    Full of its incredulous joy and fear, even try
    To pull me down
    From that ridiculous frozen flailing position.
    But no proof remains that I ever flew.
    Just that once a bicycle stopped my face.
    No evidence of anything tremendous,
    Except the way my eyes avoid a spot
    Precisely 17 feet and 4 inches above the floor,
    3 yards from the tool rack’s
    Southern edge, right under
    The rafter I missed, a spot
    Roughly boy-shaped and soaring.

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
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  • Game Design
    • Game Design Home
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    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
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    • All the Books
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