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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Julian does Taxes

    Hours January 5, 2006 Categories Game talk
    Comments 12 Comments

    Legal Affairs has an article by Julian Dibbell entitled “Dragon Slayers or Tax Evaders?” in which he admits that he actually asked the IRS whether or not earning virtual currency in an MMORPG could be construed as taxable income on the grounds that it could be sold for real money.

    He got back a non-binding “probably.”

    All I can say is, Julian, please stop talking to the government.

    Read More Julian does TaxesContinue

  • Traits, stories, and holy grails

    Hours January 5, 2006January 5, 2006 Categories Game talk
    Comments 14 Comments

    Mirjam Eladhari has an interesting talk up on her blog that considers what she calls “the Holy Grail” for MMORPGs: making stories meaningful for thousands of players.

    Read More “Traits, stories, and holy grails”

    Read More Traits, stories, and holy grailsContinue

  • New Daedalus Project Data

    Hours January 4, 2006January 4, 2006 Categories Game talk
    Comments 10 Comments

    As is my habit, I’ve pulled out the statistical results that were most interesting to me. You can read the whole issue here.

    • for every single woman in an MMO, there are 10 single men.
    • Read More “New Daedalus Project Data”

    Read More New Daedalus Project DataContinue

  • Treating players like numbers

    Hours January 4, 2006January 6, 2006 Categories Game talk
    Comments 18 Comments

    There’s been a lot of heavy, arguably negative stuff here lately. So I thought it might be interesting to talk a little bit about possibilities instead.

    In general, I’m a big proponent of treating players like people. The reverse is what game companies are often accused of, of course: treating players like numbers. Dehumanizing them. Viewing them through a purely statistical lens. All very mechanical.

    But wait… what can be done if we really treat players like cogs in a machine?

    Read More “Treating players like numbers”

    Read More Treating players like numbersContinue

  • The Daedalus Project: Yi-Shan-Guan

    Hours January 3, 2006January 3, 2006 Categories Game talk
    Comments 25 Comments

    The Daedalus Project: Yi-Shan-Guan connects to “The Evil We Pretend to Do” in uncomfortable ways. Discuss.

    Read More The Daedalus Project: Yi-Shan-GuanContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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