Innovation, evolution, and adaptation
I’ve seen a lot of folks argue against changing certain elements of how virtual worlds are made today on the grounds that the medium has evolved into a genre, on the grounds that because there’s now a strong trend of making these worlds in a particular way, that we should go with the flow. There have been comments made here on the blog, for example, saying,
Some irreversible choices have already been made. The people who are growing this genre are making interesting choices within the parameters of the genre. You, I submit, are not because you are too busy wondering “what if we had gone with silicon-based life instead?” That moment has come and gone. New irreversible choices are being made right now, and if you want to have any input in them you need to accept the ones that have been made in the past.
If there’s one thing that people often have trouble grasping, it’s that evolution isn’t about progress, it’s about adaptation. It is about maximizing survival under given conditions.
