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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Patrick Curry is Brave!

    Hours January 14, 2006January 15, 2006 Categories Game talk
    Comments 6 Comments

    Patrick Curry’s Thoughts on Game Design, the blog of the lead designer of Stubbs the Zombie, is posting a game idea every week on his blog. Forget NaNoWriMo…!

    Now, if he were posting an actual game every week… 😉

    Read More Patrick Curry is Brave!Continue

  • Virtually Lecturing at Wharton

    Hours January 14, 2006 Categories Misc

    For anyone at U Penn/Wharton, I’ll be a guest at Prof. Yoram Wind’s class on “creativity” at 10am on Tuesday morning, via videoconference. My understanding is that the lecture is open to any members of the U Penn community.

    Stay tuned for news on a PARC Forum as well…

    Read More Virtually Lecturing at WhartonContinue

  • 2005 – the year in cities

    Hours January 13, 2006 Categories Misc

    I saw over at Kim Pallister’s blog that apparently this is a bit of meme right now.

    I don’t think I can remember all the cities I stayed overnight in. 😛

    San Diego, CA
    Los Angeles, CA
    Cambria, CA
    San Francisco, CA (a lot)
    San Jose, CA
    Jacksonville, FL
    Seoul, Korea
    Taipei, Taiwan
    Bloomington, IN
    Austin, TX
    Seattle, WA
    Dana Point, CA
    Redondo Beach, CA
    Selma, CA

    Most of those were conferences…

    Kim did say

    Theory of Fun for Game Design by Raph Koster. Awesome book. 5/5. Must buy. Go now.

    …so that’s gonna go on the book’s website at some point. 🙂 Endorsements: gotta catch ’em all!

    Read More 2005 – the year in citiesContinue

  • Shame

    Hours January 13, 2006 Categories Reading
    Comments 8 Comments

    Worth reading.

    Alas, The Infinite Matrix is going away. 🙁

    Read More ShameContinue

  • Moore’s Wall

    Hours January 13, 2006March 1, 2006 Categories Game talk
    Comments 54 Comments

    A while ago I did a webcast talk for an IBM “Games on Demand” conference. I have laboriously transcribed what I said, and put up the slides on the site.

    Some sample quotes, to whet your appetite for reading the truly lengthy text:

    “You cannot plan a fun factor.”
    Read More “Moore’s Wall”

    Read More Moore’s WallContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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