Lost Garden: Creating a system of game play notation
Lost Garden: Creating a system of game play notation is a fairly direct application of music notation towards measuring gameplay flow. Interesting. I am guessing that DanC hasn’t seen my own Grammar of Gameplay” stuff.
There’s a group out there (they’re operating kinda quietly, so I don’t want to say who or where) that has elaborated the grammar-and-syntax idea to the point where they say they can actually spec out games with it. I am supposed to hear more sometime soon. 🙂
