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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • 24 Season 4

    Hours January 19, 2006 Categories Watching
    Comments 5 Comments

    So, I realize I am way way late to the party, but I am catching up on DVD. (And I haven’t finished yet, so avoid spoilers!)

    Is it just me, or was this season full of way-over-the-top illegal ends-justify-the-means torture of American citizens who turned out to be innocent after all and then ended up with no recourse whatsoever?
    Read More “24 Season 4”

    Read More 24 Season 4Continue

  • Another interview by Matsuura-san

    Hours January 18, 2006January 18, 2006 Categories Game talk
    Comments 10 Comments

    Over at the Japanese O’Reilly site, there’s another interview of me conducted by Masaya Matsuura. The Japanese link is O’Reilly Village / オラの村: 『「おもしろい」のゲームデザイン』の原著者に松浦雅也さんがインタビュー, but here’s my original replies in English:

    Read More “Another interview by Matsuura-san”

    Read More Another interview by Matsuura-sanContinue

  • Living Game Worlds 2006

    Hours January 18, 2006 Categories Game talk

    I’ll be at Living Game Worlds 2006 in February… looks like an interesting day of sessions, plus seeing Will and of course the Georgia crew of Janet, Amy, Ian, and the rest is always nice.

    Read More Living Game Worlds 2006Continue

  • Captchas

    Hours January 18, 2006March 1, 2006 Categories Misc

    Has anyone ever noticed that captchas (the thingies that make you type in a nonsense sequence of letters) can sometimes make great tools for alien-name generators?

    I just got one that asked me to type in “Eerep.” I immediately conjured in my mind someone green, with flippers, nice big black eyes, rubbery skin…

    (The image is one of my old doodles…)

    Read More CaptchasContinue

  • Iteration in games: a mini-rant

    Hours January 17, 2006January 17, 2006 Categories Game talk
    Comments 63 Comments

    I saw this comment tossed off in a thread on Evil Avatar responding to the Moore’s Wall post.

    That is the problem with Raph Koster’s ideas. No other entertainment media is iterative. Before a movie starts shooting, they have the entire film written, storyboarded, cast, locations rented, sets made, etc. Books have a complete story outline and usually a sample chapter written before getting a publisher’s go ahead. None of this is left to chance. . . none of it is left to a simulation.

    Read More “Iteration in games: a mini-rant”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
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    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
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      • Emulation
      • Fish tanks
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