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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Designing the AAA Game: Interview by Dan Arey

    Hours January 28, 2006July 12, 2006 Categories Game talk
    Comments 7 Comments

    Dan Arey is the creative director over at Naughty Dog, and for GDC 2005 he put together a session on AAA games that interviewed numerous designers and collated their responses.

    I didn’t answer all the questions, but I’ve finally gotten around to posting the ones I did answer in the Interviews section of the website. Some excerpts to whet the appetite:

    Read More “Designing the AAA Game: Interview by Dan Arey”

    Read More Designing the AAA Game: Interview by Dan AreyContinue

  • No, I don’t play the piano…

    Hours January 28, 2006January 28, 2006 Categories Music
    Comments 8 Comments

    …anymore, that is.

    I took lessons for a while. In high school, I started out with keyboards, not guitar. It wasn’t until midway through my first year of college that I first picked up the guitar, which means that I have now been playing it for almost exactly 15 years.

    While playing guitar, though, I did actually spend a semester taking piano. I did OK, I suppose, but I struggled in some ways. My hands aren’t very big — could barely reach a full octave with one hand. I have a childhood injury that left my right hand pinky and half of my ring finger numb, and the pinky in particular is lacking in agility.

    I also took music theory and composition classes, which were heavily driven by the piano. And that’s where this came from.

    Read More “No, I don’t play the piano…”

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  • GamerGod – The Ten Most Interesting Developer Blogs of 2005 by Grimwell

    Hours January 27, 2006 Categories Misc
    Comments 5 Comments

    And there we are… Whee!

    “I’d like to thank the Academy for this honor…”

    Read More GamerGod – The Ten Most Interesting Developer Blogs of 2005 by GrimwellContinue

  • ACM Sandbox Symposium

    Hours January 27, 2006February 3, 2006 Categories Game talk
    Comments 21 Comments

    Yet another games conference, this one sponsored by ACM, with an eye towards a future games SIG.

    Interesting that they chose to call it “sandbox,” given the turbulent opinions surrounding that tag within the gamer community itself.

    The topics they are calling for papers on:

    Read More “ACM Sandbox Symposium”

    Read More ACM Sandbox SymposiumContinue

  • fredshouse.net PARC talk summary

    Hours January 27, 2006 Categories Game talk
    Comments 5 Comments

    fredshouse.net: the medium that is eating the world is a summary of the talk I gave at PARC yesterday. Interesting that he felt that I was “was trying a bit too hard to be academic and researchy” — yikes, that was one of the least researchy versions of that talk I have ever given…! 🙂

    Anyway, he took pretty good notes on the fly; alas, without all the jokes.

    Read More fredshouse.net PARC talk summaryContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
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    • Art Home
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  • About Raph
    • About Me
    • CV
    • Contact Raph
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      • Emulation
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