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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Any more corrections to A Theory of Fun?

    Hours February 1, 2006 Categories Writing
    Comments 4 Comments

    Paraglyph Press is telling me that A Theory of Fun for Game Design may be going back for a third printing soon. In the second printing, we corrected a few errors and added in reader reactions at the back. I haven’t heard of any further errors in the book, so I figured, why not open-source the task of finding them?

    So if you know of any factual errors or things that should be corrected, please post a comment here!

    Read More Any more corrections to A Theory of Fun?Continue

  • One of the worst things about a bad cold…

    Hours January 31, 2006February 3, 2006 Categories Misc
    Comments 31 Comments

    …is being up at 2am, feeling lousy, but wide awake because you messed up and took the non-drowsy meds instead of the nighttime ones. 😛

    At least there are large quantities of somewhat amusing things on Google Video.

    Read More One of the worst things about a bad cold…Continue

  • Are MMORPGs games?

    Hours January 29, 2006January 29, 2006 Categories Game talk
    Comments 84 Comments

    “Remember what the dormouse said” is wondering.

    Well, I’ll give an answer.

    No, of course not.

    Read More “Are MMORPGs games?”

    Read More Are MMORPGs games?Continue

  • A Wrinkle in Time

    Hours January 29, 2006January 29, 2006 Categories Watching
    Comments 5 Comments

    I just got done watching Disney’s TV movie of A Wrinkle in Time, a book I would have thought was basically unfilmable.

    Read More “A Wrinkle in Time”

    Read More A Wrinkle in TimeContinue

  • The Sunday Poem: How to be a Genius

    Hours January 29, 2006January 29, 2006 Categories The Sunday Poem
    Comments 8 Comments

    This one merits an explanation in advance. 🙂

    I’ve spent a lot of my life around creative people. A lot of people dressed in black, long overcoats, occasional breakdowns (while I was the resident assistant for the creative arts floor, we “only” suffered through a few mental breakdowns, one drug-induced miscarriage, one fire, one suicide attempt, and a half-dozen alcohol poisonings…), and of course, talent.

    I’ve also now gotten to know a few “guru” types — particularly from the world of SF (yes, Bruce, David, Cory, if you’re reading this, I mean you). There’s some patterns to be seen (and I hope they don’t take offence!). A habit of preparing and practicing good phrases to drop into conversation. A certain manner about them that combines a brilliant mind with a certain degree of performance — expansive gestures and a fired-up passion about whatever they happen to be talking about. Getting past that to get to know them can be a little tricky, actually.

    Well, long ago, “The Imaginary Playmate Speaks” opened the door to a series that I called “the genius poems.” They were about an “invisible playmate” who was, in some ways, the dominant partner. Someone who had the qualities described above: the aspects of guru and of talent and of, yes, kook. Someone who was both right and also needed puncturing.

    I wrote a hell of a lot of these; probably thirty or more. This one here is one of the more sarcastic ones.

    Of course, by posting this, I am giving away all of my secrets, and now all of you can get as many speaking invites and interviews as you like!

    Read More “The Sunday Poem: How to be a Genius”

    Read More The Sunday Poem: How to be a GeniusContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
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      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
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      • Emulation
      • Fish tanks
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