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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • A conversation with my daughter

    Hours February 18, 2006February 18, 2006 Categories Misc
    Comments 13 Comments

    …who is under the covers on the couch, recovering from the stomach flu.

    Mom: “I told her that it was whale-watching season and her eyes lit up.”

    Me: “Yeah?”

    Elena: “Yeah. I didn’t know.”

    Me: “Yeah, it’s pretty cool, they all come up on shore to watch us.”

    Read More “A conversation with my daughter”

    Read More A conversation with my daughterContinue

  • Open Thread #3

    Hours February 18, 2006 Categories Open thread
    Comments 9 Comments

    Sorry for no posts yesterday — we’re having a fun time around here at home… a combination of a diabetic kid and a stomach flu is tricky to manage; she can’t keep anything down, but we have to keep her blood sugars up, and then keep them down, and so on… without food, which is our usual main tool for pushing sugars up.

    Anyway, you might have noticed the addition of the “other posts you might be interested in” thingie at the bottom of posts now, before the comments thread. That’s because I was too lazy to keep linking all of the disparate posts on single-player games manually.

    Read More “Open Thread #3”

    Read More Open Thread #3Continue

  • Living Game Worlds 2006: Will Wright’s keynote

    Hours February 16, 2006February 16, 2006 Categories Game talk
    Comments 20 Comments

    Here I am listening to a panel and taking notes, and I figured, hey, I can share some of these with you. These are just my rough notes, not really a transcription. The talk had pretty heavy overlap with some stuff Will’s presented before.

    How other fields can inform interactive design

    Games exhibit “film envy,” taking too much inspiration from linear media. We shouold be looking at more fields to draw learning from.
    Read More “Living Game Worlds 2006: Will Wright’s keynote”

    Read More Living Game Worlds 2006: Will Wright’s keynoteContinue

  • Living Game Worlds day one

    Hours February 15, 2006February 15, 2006 Categories Game talk
    Comments 7 Comments

    Lasy night, being up checking the web and writing about Bruce’s book at 2am meant that I barely woke up in time today to make it to our tour of the very cool stuff being done at Georgia Tech in the games, augmented reality, and interface areas. Boy, am I glad I woke up. Here, take a brief illustrated tour wih me — warning, a bunch of photos may make this slow to open.

    Read More “Living Game Worlds day one”

    Read More Living Game Worlds day oneContinue

  • Have single-player games ever existed?

    Hours February 15, 2006 Categories Game talk
    Comments 16 Comments

    I promise this wil be the last post on this subject in a while…!

    This made me wonder, Raph, how you define a single player game?

    A game that is not played in opposition to, or in parallel with, or collaboratively with, someone else.

    But I suspect that won’t be sufficient, because you will also need to understand my definitions of “game”, “played,” and “parallel.”
    Read More “Have single-player games ever existed?”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
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    • CV
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      • Emulation
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