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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Mechanics to metaphor, illustrated

    Hours March 7, 2006 Categories Game talk

    Just a link: chasing dogs studios – Making of Tino’s Fruit Stand Sneak Peek.

    Read More Mechanics to metaphor, illustratedContinue

  • When game design is outlawed…

    Hours March 7, 2006 Categories Game talk
    Comments 8 Comments

    Allen Varney included my answer is his Escapist article I Will Survive. The question: if you were legally enjoined from making games, what would you do? My answer:

    I’d play music in seedy bars, and write, and maybe draw cartoons. All the while, I’d secretly develop games, passing them around on illicit CD-Rs, always tempting fate. Sprites would be traded in back alleys with other like-minded ludotraffickers, and I’d be looking up algorithms on a loose network of pirate BBSes that would go up and down. Eventually, my counterculture existence would attract attention, and depending on how the roll of the dice goes, I’d end up raided by the FBI, a martyr to the movement, and a cause celebre; or I’d be vanished, to work for the NSA providing military-grade puzzle games to keep the troops amused.

    Or maybe I’d be an accountant.

    Read More When game design is outlawed…Continue

  • A Theory of Fun milestone — and postmortem

    Hours March 6, 2006March 6, 2006 Categories Writing
    Comments 27 Comments

    Today I got my royalty statement for A Theory of Fun, covering July through December of last year. And to my utter shock (but great pleasure), enclosed was a check. Yes, that means that the book earned out its royalty, sometime between November of 2004 and December of 2005.

    In one of the comments, Morgan asked if I’d recap the book process, and I figured this milestone is as good a reason as any to do so!

    Read More “A Theory of Fun milestone — and postmortem”

    Read More A Theory of Fun milestone — and postmortemContinue

  • A bit on how I think games work

    Hours March 5, 2006March 5, 2006 Categories Game talk
    Comments 90 Comments

    Abalieno at The Cesspit reacted kinda negatvely to “The Healing Game” and raised some interesting points. But I think we’re talking past each other to a degree, so I wanted to take a step back, and make sure we agree on terms. The below is the framework that I am using in thinking about “How Games Work,” which I am thinking about a lot because that is, broadly speaking, the next book.

    Read More “A bit on how I think games work”

    Read More A bit on how I think games workContinue

  • The Sunday Poem: The Smile

    Hours March 5, 2006March 5, 2006 Categories The Sunday Poem
    Comments 6 Comments

    She wore it like a sundress: loose
      And casual, unashamed of all
    There was beneath. It fit, like blue
      Fits water — clinging close, a fall
    Of folds and shining white. It dressed
      Her, danced her, light and lonely, held
    Her in herself, contained her, less
      Than kisses, more than faces will.
    She was no person. Her smile enclosed
      Her, was her; smiles do that, steal
    Your body, take your eyes. She knows
      It happened; yes, it came off, sheer
    And casual like a sundress, quick
      And lonely for an instant, not
    A person, making love to lack.
      She ran away; she knew, she thought,
    How smiles are, how waterfalls
      Splinter on rocks, how blue can fill
    The eyes — how right she was — that all
      Smiles kiss more than true faces will.

    Read More “The Sunday Poem: The Smile”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
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  • Game Design
    • Game Design Home
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    • Snippets
    • Laws of Online World Design
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