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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Preview of movie on Chinese gold farmers

    Hours March 15, 2006 Categories Game talk
    Comments 15 Comments

    I think this little preview movie might provide a more complex and nuanced perspective on the phenomenon of gold farming in China. It’s interesting to see the presentation of it as little more than another example of globalization:

    Read More “Preview of movie on Chinese gold farmers”

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  • I’ll groan

    Hours March 15, 2006 Categories Misc
    Comments 1 Comment

    Groaning is the right praise for an excellent pun.

    Read More I’ll groanContinue

  • On Trust, part 3.5: Balkanization

    Hours March 14, 2006March 8, 2018 Categories Game talk
    Comments 12 Comments

     

    On Trust

    • Part 1
    • Part 2
    • A side note
    • Part 3
    • Part 3.5: Balkanization

    Earlier I mentioned the ways in which countries are chopping the Internet apart, creating national walled gardens where the perceptions of reality are literally different, thanks to the filtering of information.

    I also referenced the increasingly migratory nature of today’s online gamer, moving entire guilds from game to game, often finding new niche titles to occupy their time.

    I see both of these as forms of Balkanization, driven by the same imperatives related to trust.

    Read More “On Trust, part 3.5: Balkanization”

    Read More On Trust, part 3.5: BalkanizationContinue

  • Deflexion

    Hours March 14, 2006 Categories Game talk
    Comments 8 Comments

    My copy of Deflexion arrived yerterday, and I managed one game with my daughter before we left for Fry’s to replace a dead case fan in my machine that was causing overheating issues.

    So, computer is now fixed, which means I can post about the boardgame. 🙂

    Read More “Deflexion”

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  • Video Game Voters Network

    Hours March 13, 2006 Categories Game talk
    Comments 12 Comments

    I think that this is probably long overdue.

    We as a gaming community cannot rely solely on the industry lobbies to make the case for games to Washington. We need gamers to be making the case.

    Read More Video Game Voters NetworkContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
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    • Other writing
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      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
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    • CV
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      • Emulation
      • Fish tanks
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