GDC Day Three: Butter Pats
Jerry Paffendorf has blogged about the really really fantastic conversation that around six of us had at dinner at Teske’s. He’s got photos too.
Jerry Paffendorf has blogged about the really really fantastic conversation that around six of us had at dinner at Teske’s. He’s got photos too.
I took extensive notes during this session at GDC, only to find that Alice beat me to actually typing it up and posting it all. My notes now seem very redundant, except that her battery ran out, and I managed to take notes on #0 (yes, there was a number zero).
BTW, this session answered all the questions about how game studies and developers can meet in the middle. It was excellent, and got a great response from the assembled crowd.
So here’s #0: How do we design for spectator experiences as well as for play?
Read More “GDC day 5: Top ten lessons from game studies, number zero”
Constance Steinkuehler and Heather Kelley playing Animal Crossing: WIld World surreptitiously in the back of the lecture hall as a panel is going on.
So, by now people have seen the news. Yes, it is true I am leaving SOE.
I missed every session except Phil Harrison’s keynote, because of meetings or just stopping in the hallway to chat. And that keynote has been reported all over the web, so I won’t go into detail, except to say that I wish I had my PSP with me so I could download Loco Roco onto it at the PSP download station. Oh, and that SOE got a great shout-out for our work on the network platform. Woo hoo!
Name-dropping now ensues: Read More “GDC day three”