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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Company-sanctioned RMT hits single-player games

    Hours April 3, 2006 Categories Game talk
    Comments 41 Comments

    As is all over the gaming news, you can now acquire armor for your horse in Oblivion for Xbox 360.

    It’ll just cost you real money.

    Read More “Company-sanctioned RMT hits single-player games”

    Read More Company-sanctioned RMT hits single-player gamesContinue

  • Harbingers

    Hours April 3, 2006April 3, 2006 Categories Game talk
    Comments 22 Comments

    Games are about to become a lot less relevant to the future of virtual worlds.

    That’s where Electric Sheep comes in. The company, technically based in Washington D.C. but operating more often than not in the virtual world, has been booking six-figure deals from members of the Fortune 500 who want to engage their customers/communities… employees can find themselves hired by a client to customize an island, or what in “Second Life” is called a “sim”–a 16-acre piece of land that users can buy and do with what they like.

    — ‘Second Life’ dreams of Electric Sheep | CNET News.com

    Read More “Harbingers”

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  • Monthly Report, March 2006

    Hours April 2, 2006April 2, 2006 Categories Open thread
    Comments 12 Comments

    Alas, my sense of humor is much diminished by the cold I’ve been suffering for the last few days (which is also why posts have slowed somewhat recently). So don’t expect this month’s report to be full of the usual self-deceptive impression of wit.

    The basic news: ack, the site got bigger and more popular. Again.

    Read More “Monthly Report, March 2006”

    Read More Monthly Report, March 2006Continue

  • The Sunday Poem: Last Visit to the Poconos

    Hours April 2, 2006April 2, 2006 Categories The Sunday Poem
    Comments 3 Comments

    Poems often change a lot over their lives. Sometimes, they get better, and sometimes they get worse. Sometimes you revise sense into them, and sometimes you revise sounds, or beauty, or imagery. Sometimes, the sense of them inverts, changes, or just grows more mysterious over time.

    This particular poem, I have two radically different drafts of. One of them made it into the (unpublished) book that was my thesis to get my MFA. The other was written during my undergrad years. They are both about the same place and the same theme, and even use some of the same language, but they don’t say the same things.

    Read More “The Sunday Poem: Last Visit to the Poconos”

    Read More The Sunday Poem: Last Visit to the PoconosContinue

  • Are MUDs and MMORPGs the same thing?

    Hours March 31, 2006March 31, 2006 Categories Game talk
    Comments 123 Comments

    This always comes up, and I often seem to be on the opposite side of the argument from many players. I’ve usually found that those who have worked on the implementation side of both tend to feel that they are the same thing, but that thsoe who haven’t see them as somehow categorically different.

    So here’s my stab at explaining why I think both are really the same thing; in many ways, there are far larger differences between certain kinds of text muds than there are between graphical and text-based games.

    Read More “Are MUDs and MMORPGs the same thing?”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
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    • My Music
    • After the Flood
      • Amazon
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    • Listen
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    • Art Home
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  • About Raph
    • About Me
    • CV
    • Contact Raph
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      • Emulation
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