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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • “Naughty America” game makes CNN

    Hours April 7, 2006 Categories Game talk
    Comments 7 Comments

    CNN.com – Video games get very, very naughty – Apr 7, 2006.

    Yet another sign of virtual worlds mainstreaming. After all, it’s not like there hasn’t been kinky furry yiffing going on for years.

    Read More ““Naughty America” game makes CNN”

    Read More “Naughty America” game makes CNNContinue

  • Plane reading

    Hours April 7, 2006April 8, 2006 Categories Reading
    Comments 7 Comments

    I spent much of yesterday on planes, flying back and forth between San Diego and the Bay Area. I forgot to bring enough books to read, so I was forced to search through the airport book shops for an additional book — which is particularly sad since my latest batch from Amazon had just arrived the day before.

    As it happens, a lot of the books I’ve read recently count as this sort of “plane read,” though not all. So here’s some capsule reviews covering both sorts.

    Read More “Plane reading”

    Read More Plane readingContinue

  • Lara’s back

    Hours April 5, 2006 Categories Game talk
    Comments 9 Comments

    Kristen & I just collaboratively played through the demo of the new Tomb Raider: Legend. I’m pleased to say that it felt like the original — same gentle pacing followed by moments of combat, same puzzles to solve with gigantic ancient machinery. Yay. We knew Lara was back the moment that Kristen first climbed a ledge with a handstand.

    Read More Lara’s backContinue

  • Are Mac games about to die?

    Hours April 5, 2006 Categories Game talk
    Comments 27 Comments

    Apple just announced that they are going to officially support dual-booting to Windows on the new Intel Macs using somftware they call Boot Camp, in beta now.

    Read More “Are Mac games about to die?”

    Read More Are Mac games about to die?Continue

  • Clint Hocking has a blog

    Hours April 4, 2006 Categories Game talk
    Comments 3 Comments

    …called Click Nothing. And he’s posted his talk on Designing to promote intentional play (zip file) from GDC.

    Read More Clint Hocking has a blogContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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