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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Clickable Culture – Airport Screening Is A Badly-Designed Game

    Hours April 17, 2006 Categories Game talk
    Comments 7 Comments

    I loved this post on how Airport Screening Is A Badly-Designed Game, and not just because it quotes me. 🙂 Rather, because it demonstrates in a very concrete way how the sorts of lessons games teach can be applied to widely disparate sorts of tasks in the non-gaming world, possibly to the benefit of us all.

    Read More Clickable Culture – Airport Screening Is A Badly-Designed GameContinue

  • The Sunday Poem: Impression: A Sunrise

    Hours April 16, 2006April 16, 2006 Categories The Sunday Poem
    Comments 1 Comment

    The ocean:
    From the blue of apples
    To the blue of the craters of the moon. Read More “The Sunday Poem: Impression: A Sunrise”

    Read More The Sunday Poem: Impression: A SunriseContinue

  • Wonderland: On public service gaming

    Hours April 16, 2006 Categories Game talk
    Comments 8 Comments

    Alice is talking about public service games, or how the BBC could theoretically embrace games as part of its mandate.

    Here in the US, where the notion of “public good” is periodically imperiled, it seems like an odd idea. Read More “Wonderland: On public service gaming”

    Read More Wonderland: On public service gamingContinue

  • Guitar piece: “Spring Break”

    Hours April 15, 2006April 15, 2006 Categories Music
    Comments 15 Comments

    Here’s another acoustic guitar piece for you all. It’s played in open G tuning, and features my father-in-law’s 1962 Gibson acoustic — an amazingly resonant guitar with a real “old-timey” sound. I usually play slide on this guitar, but in this case I played fingerstyle, no picks. If you listen close, you can even hear the jangle of the untrimmed strings at the headstock scraping against each other.
    Read More “Guitar piece: “Spring Break””

    Read More Guitar piece: “Spring Break”Continue

  • What the Web and games have to teach each other

    Hours April 14, 2006April 14, 2006 Categories Game talk
    Comments 59 Comments

    One of the things that I have been thinking about a lot lately is the way that the current Web world (particularly the Web 2.0 stuff) and games seems to be ships passing in the night. It’s led me to say a lot lately that the two groups have a lot to learn from one another. Right now, with big dot-com folks like Joi Ito calling WoW “the new golf,” there’s a bit more awareness crossing the gap, but sometimes I wonder if the right lessons are bring learned.

    So I thought I’d post my quick off-the-top-of-my-head list of stuff that each side should learn from the other.

    Read More “What the Web and games have to teach each other”

    Read More What the Web and games have to teach each otherContinue

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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