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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • Games for Change

    Hours May 22, 2006 Categories Game talk
    Comments 2 Comments

    Games for Change has opened early registration.

    I’m going to be in New York right at the same time, doing a panel thing for Harper’s, but I haven’t thought about going or not. Hmm.

    Read More Games for ChangeContinue

  • Private clubs or public parks

    Hours May 22, 2006May 22, 2006 Categories Game talk
    Comments 31 Comments

    I was reading this article about aSmallWorld, the country-club-like social networking service, and it sparked some thoughts about exclusivity.

    An environment like aSmallWorld is a a private club, but not one like most of the other social networking services, which use exclusivity mostly as a way to seem cool but in fact want to invite in as many folks as possible. No, in aSmallWorld, they mean it when they say they don’t want you as a member. It’s populated by celebrities and the rich.

    There aren’t any MMOs like this, but there sure are ones that are private. Exclusivity comes in many flavors.

    Read More “Private clubs or public parks”

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  • The Sunday Poem: Caledonian Creation Myth

    Hours May 21, 2006 Categories The Sunday Poem
    Comments 1 Comment

    I was in a mythological mood, at the Caledonian Hotel in Edinburgh, Scotland. Hence the title. And yeah, it’s a poem about sex. Sorry. At least it’s sex in the cosmic, way-the-world-turns sense, the ocean-and-earth sense.

    Read More “The Sunday Poem: Caledonian Creation Myth”

    Read More The Sunday Poem: Caledonian Creation MythContinue

  • What I’ve read lately

    Hours May 20, 2006May 20, 2006 Categories Reading
    Comments 3 Comments

    Rainbows EndRainbows End by Vernor Vinge is “a novel of the near future.” It’s also conveniently set in San Diego, in the vicinity of UCSD. It’s ostensibly about an old poet who is cured of Alzheimer’s and has to retake high school, but it’s really about the near future of security in a ubicomp world where everyday life is overlaid with private and shared versions of reality, where kids make use of this to be far far smarter than adults know how to cope with, and where meme imposition (“YGBM” or “you gotta believe me”) is the new WMD. It’s fast moving, and has a bunch of appealing characters; basically, classic cyberpunk brought up to date with the absolute latest.

    Read More “What I’ve read lately”

    Read More What I’ve read latelyContinue

  • The journey is the reward is a f—–g lie

    Hours May 19, 2006May 19, 2006 Categories Art, Game talk
    Comments 79 Comments

    The journey is the reward

    Read More “The journey is the reward is a f—–g lie”

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
    • Pencils
    • Pen and Ink
    • Cartoons
    • Digital Art
    • Doodles
  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
    • Hobbies
      • Emulation
      • Fish tanks
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