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Raph Koster

Raph Koster

Game designer, author, speaker

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Raph Koster
Raph Koster
Game designer, author, speaker
  • UO’s resource system

    Hours June 3, 2006August 14, 2018 Categories Game talk
    Comments 61 Comments

    The UO Resource System series:

    • Part one
    • Part two
    • Part three

    Recently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk a little bit about how the original resource system in Ultima Online worked. It’s more virtual world design than game design, but it has a lot of implications for game systems. Pretty much everything I am writing here has been published before in one place or another, but a lot of the old UO interviews and articles are not on the Internet, so it’s all been lost, and I imagine folks newer to the whole virtual world thing may never have heard about it.

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  • Imagining the Internet

    Hours June 2, 2006June 2, 2006 Categories Game talk
    Comments 6 Comments

    I swear, this is probably the last Metaverse Summit post, at least until they hold another summit.

    Janna Anderson of Elon University and the Pew Internet Project’s “Imagining the Internet” project has posted up audio and video of interviews done while at the Summit. The questions posed included:

    • What would you ask policymakers to do to ensure a positive future for networked technologies?
    • What is your most fervent hope for the future of networked technologies?
    • What is your greatest fear for the future of networked technologies?
    • During the next decade, what technology will have the greatest impact on our everyday lives?
    • Looking more than 10 years in the future, what technological development will have the greatest impact on society?

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  • Monthly Report, May-June 2006

    Hours June 1, 2006June 1, 2006 Categories Misc
    Comments 22 Comments

    I missed doing a report last month — I don’t remember why. I hope that means you all pined for the monthly dose of goofy search terms!

    It looks like the torrid growth of the site has slowed down somewhat. Phew, I was getting worried there for a bit. Here’s a bit of a graph showing how it’s going:

    Read More “Monthly Report, May-June 2006”

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  • IGDA San Diego site relaunched

    Hours June 1, 2006 Categories Game talk
    Comments 3 Comments

    Looks like the San Diego chapter of the IGDA is getting going again!

    Read More IGDA San Diego site relaunchedContinue

  • Measuring MMOs

    Hours June 1, 2006June 1, 2006 Categories Game talk
    Comments 80 Comments

    With the release of the latest edition of SirBruce’s chart of MMO populations, the debates have once again erupted over not only the validity of the numbers, but also over the how to even talk about the populations of these virtual worlds. It’s a discussion that has come up before, of course.

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  • Blog
    • Blog Home
    • Recommended posts 1998-2012
    • Recommended posts 2012-2017
    • Recommended posts, 2017-2025
  • Game Design
    • Game Design Home
    • A Theory of Fun site
    • Presentations
    • Essays
    • Interviews and panels
    • Snippets
    • Laws of Online World Design
    • The Online World Timeline
    • MMO History Links
  • Books
    • All the Books
    • Postmortems
    • Theory of Fun
    • Sunday Poems
    • Other writing
      • Fiction
      • Poetry
      • Lit Crit
  • Music
    • My Music
    • After the Flood
      • Amazon
      • iTunes
      • Spotify
    • Listen
    • Instruments and tunings
  • Art
    • Art Home
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    • Pen and Ink
    • Cartoons
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  • About Raph
    • About Me
    • CV
    • Contact Raph
    • Press kit
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      • Emulation
      • Fish tanks
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